Escape Quest

Escape Quest

released on Sep 29, 2020

Log in to access rating features

Escape Quest

released on Sep 29, 2020

Embark on an escape game adventure alone or with up to 3 friends. Set in a medieval fantasy world, communication & observation will be your key tools to succeed and free yourself. As in any escape game, your goal is to get out by inspecting your surroundings and solving puzzles in order to find the exit. The game currently contain one room, designed to take around 1 hour to escape. This time can vary depending on how sharp you and your friends are :)


Released on

Genres


More Info on IGDB


Reviews View More

The ambient reminded me a bit of the "We Were Here" games. Sadly it is a very short game, but with good puzzles to solve, some easy, some harder. The player models are funny.

Escape Quest is a co-op game developed and published by Lumiere Studios. Like most adherents of the escape room genre, the premise involves you attempting to get out of a place with a buddy via solving puzzles- the question is, how good are they?

Because this title will take you less than an hour to beat, I won’t spend too much time scribing a deep review (a critique should never be as long as a sizable portion of the product it is harping). Graphically, Escape Quest resembles the We Were Here series…in fact, it’s a spitting image of those games. You’ve got an eerily similar dungeon aesthetic tinged with familiar brick walls, glazed lighting, and stanchions. While both games were no doubt rendered in the same engine, I can’t help but wonder if they originated from the same creative heads given how blatantly copy/pasted the assets are. Do not mistake me, there are unquestionable visual differences in Escape Quest that I would argue actually put it above the original We Were Here: a crystal you find emits streams of dynamic starlight that waver on motion; transitionary animations exist for tool usage, and papyrus scrolls strewn everywhere appear wistfully decayed. However, as an overall package, if you had told me this was originally intended as DLC for WWH, I wouldn’t have doubted you.

In the sound trifecta, there is no voice acting, music is a perpetual solo keyboard motif, and SFX pretty stocky. Given the short nature of the game, though, the latter two do not infringe on the experience in any way.

There are only a few puzzles, the final one being pretty difficult but ultimately solvable. Surrounding them is a decidedly deep lore concerning family conflicts discerned through the aforementioned stationary. This backstory is hinted at enough to be interesting, but never shoved in your face so as to come across as exposition-y.

Ultimately, Escape Quest is a decent enough way to kill an hour, but unfortunately that briefness means you should get it on sale.