EverQuest

released on Mar 16, 1999

EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) released on March 16, 1999. Players move their character throughout the medieval fantasy world of Norrath, often fighting monsters and enemies for treasure and experience points, and optionally mastering trade skills. As they progress, players advance in level, gaining power, prestige, spells, and abilities through valorous deeds such as entering overrun castles and keeps, defeating worthy opponents found within, and looting their remains. Experience and prestigious equipment can also be obtained by completing quests given out by non-player characters found throughout the land. EverQuest allows players to interact with other people through role-play, joining player guilds, and dueling other players (in restricted situations – EverQuest only allows player versus player (PVP) combat on the PvP-specific server, specified arena zones and through agreed upon dueling).


Also in series

EverQuest: The Legacy of Ykesha
EverQuest: The Legacy of Ykesha
EverQuest: The Planes of Power
EverQuest: The Planes of Power
EverQuest: The Shadows of Luclin
EverQuest: The Shadows of Luclin
EverQuest: The Scars of Velious
EverQuest: The Scars of Velious
EverQuest: The Ruins of Kunark
EverQuest: The Ruins of Kunark

Released on

Genres


More Info on IGDB


Reviews View More

Back in like year 2000, I had to play the demo because my dad did not want me to play online (I was 11).

Dad drowned in the Halas water. It was literally pitch black screen underwater so he got desperate and had me locate his body at the bottom. Can't remember how long it took to find, but after that I was allowed to play.

Just the right balance of exploration and progression without holding your hand. Not a theme park MMO trying to boost you to max level as soon as possible.

Admittedly, without nostalgia for it the combat speed may be too big of a barrier to overcome.

Still playing on and off on different progression servers to this day!

This was the first MMO I played and I have a lot of fond memories wandering around Norrath with Ryan. This game was the reason my parents ended up switching from dial up to broadband lol.

!https://s3-us-west-2.amazonaws.com/secure.notion-static.com/a42220b5-49f6-439d-8f6f-45fd02447a87/Untitled.png

Our first characters were Halfling Rogues, starting off in Rivervale and the Misty Thicket. The game was so wide open, you could do whatever you wanted. Getting anywhere was also a challenge, so even getting to another city felt like an accomplishment.

!https://s3-us-west-2.amazonaws.com/secure.notion-static.com/cf42b284-21b6-4443-b3e4-86e7f46c645c/Untitled.png

When Ruins of Kunark came out, we made Iksar characters, I remember playing an Iksar monk in particular as we wandered through Cabilis and the Field of Bone.

We played EQ through Ruins of Kunark, Scars of Velious, Shadows of Luclin, and the Planes of Power expansions, and came back for the Legacy of Ykesha (Froglok race).

first mmo addiction, font memories, literally had to kill my characters by dumping into a plane to stop playing.

It's incredible that this game is still releasing expansion packs to this date. The original goat and truly a never ending quest

the original eq owes all of its obfuscated, byzantine, immersive designs to the mannerbund of early d&d and the devil-may-care halcyon days of trailblazing a genre proper. influences are everything; these guys got it perfect