FAR: Changing Tides

FAR: Changing Tides

released on Mar 01, 2022

FAR: Changing Tides

released on Mar 01, 2022

FAR: Changing Tides is an atmospheric vehicle adventure driven by an emotional story. When floods ravage your world, captain a ship like no other and search for a new home. Sail stormy waters, dive unknown depths, and explore forgotten ruins on your voyage.

Also in series

FAR: Lone Sails
FAR: Lone Sails

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Puta, el dos.

Ahora, como ves, la gente opina lo mismo, es un juegazo, sin dudas, pero no me afecto como el primero y creo saber porque.

Este esta increiblemente currado. Mejora graficas, mecanicas del barco diversas y entretenidas, simpleza de historia pero bonita a la vez. O sea, no falla.

El problema es que el 1 es demasiado bueno, y este se ve como una secuela. Ni mejor ni pero, esta guapo, pero creo que el 1 es el mejor de los dos.

this game is fun and adorable, I don't think it's as good as the first one, but it's definitely fun.

With the exception of the fact that it is now fully set on water, FAR: Changing Tides is essentially more of the first game. That would sound condescending, but given how great the original game is, it's actually not a terrible thing. Despite this, however, Changing Tides isn't nearly as daring as Lone Sails was.

In fairness, the necessary changes were made to the sequel in regards to the puzzle designs and overall, they feel much more intricate and rewarding than they did before. On the flipside, though, traversing the waters, which, again, is the bulk of what you'll be doing in this game, isn't nearly as exciting or intriguing as riding across dunes and marshes was in Lone Sails.

It's bizarre that this is the case, given that you've got a lot more to do moment-to-moment in order to keep your boat's engine running than with the vehicle in the previous game. Like last time, you have to feed the engine, make sure it doesn't overheat, make necessary repairs, and now you have to keep watch of the sails and prevailing winds.

However, this starts to feel like busywork in a way that Lone Sails didn't, and the reason for that is two-fold. For one, during the second half of the game, you'll be doing a lot of transitioning between above-water and underwater, depending on the obstacles in your path. This does make sense and in theory, it shouldn't cause any frustration, but it does become incredibly tedious when that becomes the majority of what you'll be doing, particularly for the last segment of the game's story.

Speaking of story and world-building, the environments you travel through aren't nearly as interesting as they were in Lone Sails and as a result, your investment in the mystery of the story and world takes a backseat.

There's one moment early in the game where the tide lowers out of nowhere, only for a gargantuan tidal wave to come hurtling towards you and throw you way off course. These are the kinds of set pieces, like the volcano eruption, that made me enjoy Lone Sails so much. Here, however, apart from this one moment, there aren't really many at all. There are some heavy storms, sure, but they don't really disrupt the usual gameplay routine other than having to make a few quick repairs.

Overall, Changing Tides isn't a bad sequel. However, it feels like an experience more befitting of an expansion to the first game to bridge the gap until a bigger, more ambitious follow-up. Of course, ambition doesn't always equal better, but here there could have been a little bit more of it employed in certain parts. As it stands, though, it's a decent entry to this series, but perhaps not one that would make you wildly prefer it over its predecessor.


Gioco molto evocativo a livello artistico ma con un gameplay in generale troppo semplice, con enigmi che non riescono mai a dare una vera sfida, nemmeno nelle fasi finali della campagna. Anche il finale è abbastanza deludente.

Bigger doesn’t always mean better. A cliché to kick off the review but it’s a fitting single line summary of how I feel when speaking about Lone Sails sequel.

FAR: Lone Sails was a special experience for me, both in just watching it streamed as mentioned in my review of that title and playing it for myself.
To this day I still play the OST while writing journals for my education, and occasionally depending on mood and my writing subject the music takes me to a place that I find myself getting very glassy eyed.

To hit that high again with a sequel was probably an impossibility and it pains me to say that in fact, it was.
Changing Tides is still a fantastic game in its own right, cleverly keeping the formula of controlling a vehicle, exploring an interesting unknown land and going on a journey, whilst changing up the types of scenery and the vehicular partner enough to be fresh.

Every review I write may be the first of mine that someone has read and I can only apologise if I lack the words for explaining this game, but rather than repeat myself I feel that as important as it is to play these games in order, it is to read my thoughts on them.

Changing Tides, rather than having a “car” like the first, you have more of a “boat”.
You’re still collecting junk which can be used for fuel or saved if you like, you still have nature as a pushing force as well as engineering and the places it goes in terms of travel are arguably more interesting and diverse.
However again, bigger doesn’t necessarily mean better.
I found this vehicle a lot more hassle, this not only gives some unwanted friction but doesn’t help build the bond I found myself having in the first FAR title.
What also doesn’t really help with this is I felt like I spent much more time away from my motorised-mate in this game than I did the first.
Swimming beneath the sea and doing some mild puzzles and platforming isn’t bad, but it isn’t great either. Puzzles are predictable, some reveals are astounding and that scale is one place where Changing Tides does trump Lone Sails but the emotional connection to the journey feeling less didn’t help those moments stick.

Joel Schoch returns to play another beautiful, lonely, sometimes sad and sometimes uplifting OST and much like Lone Sails I can see myself listening to this when writing in the future.
An issue though, not of the music itself, is the weird lack of it in places.
There are points where silence is powerful but it felt too often, almost as if maybe the game was broken.

FAR: Changing Tides may not hold a place in my heart like Lone Sails did, but I had a lovely time and the ending, which I will not spoil, will at least be something that does stick with me. Powerful stuff.

Changing Tides is worth your time, but sadly it does almost everything worse than its predecessor, not terribly so but enough that it loses some magic.
I can only theorise that perhaps the four year gap between games gave the studio time to overthink what they wanted to do, what they wanted to say and what they were making.

I will take a FAR 3 though. Please and thank you.