Final Fantasy XIV Online
Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.
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The funniest thing is that while the early scenes aren’t great, I do enjoy the tone, the path companion, the echo etc. Acceptably pleasant stuff. And you can tell the exact moment they all get sent home to play World of Warcraft by Yoshi-P because suddenly out of nowhere it’s all ancient civilisation super weapons, completely generic bad guy who wants to kill everyone for no reason, and every NPC is sucking you off for being the coolest greatest guy to ever live. Immediately like ah, i see you guys did some opposition research lmao.
At the heart of the game lies the enigmatic figure of Rivers Cuomo, a mere one-foot-tall enchanter armed with the power of telekinesis. While this premise might sound intriguing, the execution leaves much to be desired. The frustration of navigating the game world at a sluggish pace, akin to trudging through molasses at a paltry 5 frames per second, creates a stark contrast to the potential grandeur of this character's abilities.
Amidst this mix of brilliance and struggle, Final Fantasy XIV manages to stand above the likes of Team Fortress 2, a game notorious for its stagnant updates. Even at its weakest, FFXIV's worst version outshines the lackluster offerings of other titles, a testament to the dedication of its developers to provide consistent improvements and patches, epitomized by the updates up to version 1.23b.
Yet, it's essential to acknowledge the game's shortcomings. An infuriating lack of functionality can lead to moments of sheer frustration, leading players to humorously contemplate fleeing to the welcoming embrace of Team Fortress 2. This ironic perspective underlines the tumultuous relationship between the player and the game, oscillating between captivating immersion and baffling technical difficulties.
Final Fantasy XIV's journey is an emotional rollercoaster, a complex blend of awe and annoyance that creates a distinct flavor of gameplay. It's a world where a diminutive telekinetic maestro should be able to save a girl's father effortlessly, yet is bound by a sluggish reality. For those willing to endure its quirks, the magic of Eorzea can still enchant, even if the experience is more turbulent than anticipated. Rating: 7.5/10