Flight of the Amazon Queen

Flight of the Amazon Queen

released on Dec 31, 1995

Flight of the Amazon Queen

released on Dec 31, 1995

Flight of the Amazon Queen follows a pilot for hire named Joe King who is hired to fly a famous actress to her next job, but ends up in a lightning storm and crashes deep in the Amazon Jungle. In the jungle, Joe uncovers a plot by a mad scientist to take over the world by creating an army of dinosaur women created from Amazon women.


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Not quite LucasArt level of quality but close enough. Enjoyable and with nice graphics.

At the very beginning, i thought the sense of humour in this game would be similar to that of the Leisure Suit Larry games, something that could definitely appeal the inner boomer some millenial kids have. While it do be kinda like that humour, the truth is that the jokes are far from being funny (not because i consider them offensive, they're just dumb and not funny, period)

That kinda makes it hard to find a reason or reward in dealing with some really awful puzzle design (some of the laziest i've seen lately).

Maybe i'll give it another chance in the future. But for now, i would tell anybody not to lose their time with this game.

I hated this game because I was too stupid to understand what to do and where to go. Can't say I enjoyed it at all.

I didn't really enjoy this one. The opening soured me from the get go. The main character doesn't feel like they have anything positive features and all his dialogue just grates. It's like if you took any of the charm of Indiana Jones you'd be left with Joe King.

When Faye and Sparky join things don't really improve. Faye is just annoyed at him constantly and Sparky is just moppy. Once in the jungle I started to find myself annoyed at the games design instead of just the story...

At one point you get a banana. This banana is at a dead end, the furthest point at the crash site. Once you use the banana it will respawn at this point. You can use the banana fairly early on by giving it to the gorilla (and I think you don't need to but they game will take it from you).

You'll need to use the banana (and hence come back to the furthest spot in the crash site multiple times.

And there are just screens that just have one object or puzzle and you'll find once picked up/solved you'll just be walking through empty screens. And he doesn't walk that fast either.

So when I wasn't annoyed by the story, I was bored by the emptiness.

And there's times when I got majorly stuck, though I did go through most dialogue trees just for the sake of doing so, so some puzzles that relied on that I was fine with.

I think my biggest beef was that it wasn't all that funny. You could tell it wanted to be funny, but it didn't land with me.

And it felt quite cobbled together like there's the point where Faye and you nemesis (I can't recall his name) rescue you from the jail. They tell you you'll need to go to the Valley of the Mists and that they need to get back before the Dr realises they're gone. Why can't they take Joe? Because he's been carrying around a rocket pack and a comic book explaining how it's used for nearly the whole game and the game really wants you to see the cut scene.

Eh, while I'm still complaining... there's a brontosorus blocking the path. It's huge! Why can't he just go between the legs!

And in the final face off with the Dr why is the Princess (who is a captive of the Dr) wielding a knife? And how did Sparky get there? Infuriating


But I get it. It was made by a bunch of guys in Queensland who loved Lucasfilm games and it shows, but it didn't gel with me sadly.