Freddi Fish and Luther's Water Worries

Freddi Fish and Luther's Water Worries

released on Dec 31, 1996

Freddi Fish and Luther's Water Worries

released on Dec 31, 1996

Dive in to help Freddi Fish and Luther keep the ocean from draining and save the sea creatures! Luther’s got to pop an ocean full of air bubbles before they make it to the surface. A souped-up slingshot, a little fancy finwork and some help from you are all he’ll need! Sea sponges, boulders and teleporting whirlpools are some of the useful tools you’ll need to succeed. Stinging jellyfish, spraying octopi and smelly seaweed are the least of Luther’s Water Worries. Challenging, arcade-style games for kids ages 3 to 8 (and children of all ages) Brand new action with all the quality you’d expect from Humongous Entertainment Save your game after each level and track the scores of up to 75 players Two-player mode allows Freddi Fish to get in on the action Over 100 levels of fin-flapping fun.


Also in series

Freddi Fish's One Stop Fun Shop
Freddi Fish's One Stop Fun Shop
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Maze Madness

Released on

Genres


More Info on IGDB


Reviews View More

I have now beaten both of the Freddi Fish spin off games on PC and can conclude they're both ass.

This one isn't as bad as Maze Madness, but it's still pretty bad. The main problem with it is how punishing it can be. You're only way to fire your weapon is to click the mouse. You'd think you could just hold the mouse button down, but if you do that Luther runs out of breath and you can't fire for a few seconds. So the best strategy is to just mash the button through the entire level while constantly on the move to dodge the many obstacles. This caused my hand to constantly cramp up and just became unpleasant.

This isn't helped by the onslaught of hazards to avoid. There's these little lantern fish that will automatically zoom to a worm doodle when you pop the bubble it's on (you can still get it if you get there fast enough and then it just swims away) and wigglers that cause Luther to vibrate for a few seconds. Those aren't that bad. However there's tons of hazards that stun Luther for a long time. Jellyfish, big bubbles, seaweed, falling rocks, UFOs that drop bowling balls, and big sponges. The worst part about these is they can stack. So if say you're trapped in a bubble and accidentally hit a jellyfish or touch seaweed, then you're stunned for even longer. This isn't that much of an issue in the early levels, but by late game it becomes obnoxious especially when the screen is filled with jellyfish cause they don't go away until they fall off the screen.

A lot of this could be fixed if the powerups were more common and did more than they do. There's 4 types of powerups. Extra lives, super ammo which makes it so you can just hold the button down to fire and frees you from bubbles when trapped in them, a sea urchin suit which pops bubbles that touch you and makes you invincible to hazards other than seaweed, and one that raises the water a bit so you have more time to finish the level. What I would have liked to see is have the super ammo at least be able to get rid of the jellyfish. Either that or let me grab collectibles like worm doodles or powerups when stunned. If the game can fight you so hard by throwing tons of projectiles at you all at once, especially in the late game, then it could at least be nice enough to let you grab any worm doodles you might have popped before being stunned.

I can't recommend this game at all. Maybe if you're just wanting to get high scores or play a few of the early levels and then be done, but if you plan to play all 100 levels, this game turns to shit fast.

I FINALLY FOUND THE GAME THAT APPEARS IN MY DREAMS LATELY FOR SOME REASON... so it was you........