Futilitris

Futilitris

released on Oct 01, 2010

Futilitris

released on Oct 01, 2010

A game of Tetris in which completing lines is futile.


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An interesting art project that turns tetris into an art tool. Every time you clear a line the board simply expands and every time you reach the top it simply gets higher. Your Tetris mistakes build up becoming increasingly large abstract messes you can never erase them and never be punished for them. Yet they aren't mistakes in the game's rule set there are no mistakes you can make towers, trees, houses, people, really anything you want out of tetris blocks. In the end as your tower gets taller and taller the game field gets cloudier and cloudier and the once droning simple chip tune takes on more depth and incorporates sound effects like the cawing of vultures. Once you reach a high enough height the game ends but never when you think it will.

Part art tool part experience is an interesting flash game that turns a gaming classic on its head.

The CSF file can be found here for preservation purposes https://archive.org/details/futilitris.