A mysterious agent, capable of becoming a digital ghost, sneaks aboard the Nakamura Space Station. This is where the fun begins: the station is well-protected with its heavy defences, never-ending arsenal of weapons, and mysterious artifacts. It will all have to be destroyed.


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Un metroidvania dans lequel on progresse majoritairement non pas en débloquant de nouvelles compétences pour notre personnage mais en trouvant des badges qui déverrouillent des portes, ce qui retire tout l'intérêt d'un level design de type metroidvania. L'exploration étant donc très limitée il nous reste le combat, mais cet aspect n'as pas été assez intéressant pour me pousser à aller au bout du jeu.

Este juego está chulísimo, me hace mucha gracia y me lo paso muy bien, además el tono español en todo le sienta muy bien, aunque entiendo que eche atrás a bastante gente. Es bastante variado por lo que dura y al menos a mí no se me hizo pesado en ningún momento. Jugad el modo clásico, el otro no tiene puto sentido.

I keep trying to get into this game but it just won't take. Might give it another shot but I don't really want to.

I dropped the game, because it didn't save and the game isn't good enough to justify replaying segment I lost. I'm interested enough to watch gameplay of part of the game I missed.

Other than that, the game is mostly fun enough, although with many drawbacks.

Some of the worst writing and voice work going.

EDIT: Finally finished this and it's mostly fine.

Didn't bother getting all the hidden souls.

I can state that the game has a hugely obnoxious section that is skippable near the end (you're quite literally about five minutes from endgame when this hour-long borefest is thrust upon you). It's about controlling much weaker bots than yours on the fly and getting booted back to previous checkpoints if you can't do it fast enough. It even includes a boss fight that is just repetition ad nauseum for the sake of padding out a section. I think the fact that you can pause the game and just skip that entire section of the game speaks volumes to how lacking in quality it is compared to the rest of the game.

I didn't realize I was most of the way through the game last time I played, as there was literally only one real boss left when I came back to it and the final fight, which is more of an enhanced alarm battle (which you should be used to by that point).

Still think it's worth getting, but it's not going to hurt you to wait and grab it in a sale. Original review follows below.

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There's a lot of potential here as Metroidvanias go. The idea of possessing your enemies is a great one, but as another reviewer pointed out, it really is underutilized. Using them to fulfill the "Hidden Souls" qualifications is nice, but that means you're using them more for puzzles and less for taking control of difficult situations.

I think the only times I really got to enjoy control beyond puzzles was when I would jump into a room with a horde of bots and would safely hang out somewhere while controlling the other bots to fight each other. Great as that is, it's less frequent than you'd hope and completely not happening if you trigger any alarms because there's nowhere good to hide.

The writing is passable and I appreciate the level of commitment to nerddom with the "Geek" items you can find in some rooms to simply mess with aspects of the game for fun (I REALLY loved the Batman one...for about five minutes).

Several of the boss fights were fun and creative, but puzzling out the bosses wasn't quite what I anticipated and in at least one instance (the boss of the Labs), I feel like understanding what was asked of me wasn't intuitive and that I succeeded more because I just gamed the system...unless what I did was accidentally what was intended of me? That's how unsure I am.

Other notes: I like the soundtrack -- I'm not sure if I'd just heard the tracks before or not, but I feel like at least one or two of them either reminded me of other tracks from other games or at least felt really familiar. That's not a bad thing, per se -- I'm down with a good soundtrack because it really does elevate a game and there's nothing more detracting for me than subpar music.

Creature diversity is probably fine -- I spent a lot more time than expected in areas because I wanted to find all the Hidden Souls in each room, so diversity FELT less distinct than it might have been. Realistically, if you push through the areas quickly, I imagine creature diversity feels a lot more natural.

I like the subweapons and item concepts, but I found myself less interested in using most subweapons instead of just upgrading one and sticking with it as much as possible.

Also of note (as was stated by the other reviewer here), losing all your currency when you die is the worst. And sometimes the save points are far enough apart that you're just going to eat a death by being caught unaware at a bad time. I was trying to save up currency after leaving The Labs to head to the next area of the game so I could see any new shops that might show up and I got diced by an alarm room that just got out of hand. Went from 4500+ cubes to respawning with just 500. Take that as you will, since I guess you can chalk it up to risk vs. reward.

Is it worth purchasing? On Steam, it goes for 13 bucks. I'd say it's worth a full price purchase just for the amount of content I've experienced so far. If it's on sale, snatch it immediately if you have any passing interest in Metroidvanias, because the core concepts are at least fun enough to merit a dozen hours of fun potentially (or less if you decide you're not interested in fishing for Hidden Souls). I'll come back to this and finish it after I shave down some more of my backlog, for sure.