Ghost Blade HD

Ghost Blade HD

released on Feb 28, 2017

Ghost Blade HD

released on Feb 28, 2017

Ghost Blade HD is an intense bullet-hell shoot 'em up game, with satisfying and addictive score-based gameplay, with its inspiration going back to the shooting games of the 1990s era, Ghost Blade HD ties old memories to current tones and techniques. Designed with a modern graphic style and special effects, Ghost Blade HD also features an awesome 2-player and TATE mode! Ghost Blade HD is easy to learn, hard to master.


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Nothing bad here but nothing great either despites that the full screen in Tate mode is welcome. It's a classic bullet hell : two kind of shots and bomb, simple scoring mechanics and smooth gameplay. I do like playing it but I must admit that besides so many better shmup, it's not a game that I launch very often nor a one I'll recommend at first. Still a pretty average good shmup for some casual runs.

Si je mets de côté la petite touche racoleuse, superfétatoire et anecdotique, il reste un Bullet Hell avec un gameplay simple, efficace et rapide à prendre en main...mais un Shmup peut-être un peu vite oublié aussi. Pourtant j'ai trouvé que le challenge était au rendez-vous. Le mode Tate et la possibilité de jouer à deux sont des plus. Et les musiques m'étaient plutôt agréables (les versions arrangées notamment). Malgré cela et l'absence de défauts manifestes, je touve qu'il lui manque un je-ne-sais-quoi, un brin de personnalité peut-être, au point que son souvenir reste bien fugace en dépit du nombre de parties jouées...

It's a pretty by-the-numbers game, where there isn't much to talk about. At least it doesn't have anything that bad either, well, except for the blatant and unnecessary sexualization. At least it only lasts a few screens.

This is the second EastAsiaSoft published shmup I've played this month and man, stinko. It's more traditional than Task Force Krampus or whatever the fuck it's called, but it also just feels ass to play. I genuinely had to go and play some other Shmups to make sure I hadn't lost my touch.

I hadn't, games just not very good.