Glitchspace is about reprogramming the game to solve puzzles. Trapped in an abstract cyberspace world, your way forward uses visual programming to edit environmental geometry, whilst unlocking key programming concepts along the way. Stretch, scale, rotate, manipulate and create, explore a world of reprogrammable geometry as you discover your way home, ever distant on the horizon.
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I would have loved this to be more inventive. The nodal programming gameplay has the potential to do so much (just like programming) but it remains too simple and doesn't try to build puzzles more complicated than 'get to the other side'. Its style is also good, and I'm sorely waiting for something programming-like that doesn't feel like Zachtronics work simulators. At least the foundation is there.