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Acho que eu sou péssimo pegando finais bons, podia ir atrás na internet mas perderia a graça, de qualquer forma, o final que eu peguei foi satisfatório, bizarro e nn entendi muita coisa, mas foi satisfatório
Tirando isso esse eh um otimo jogo de aventura, o mundo e seus misterios e bem envolventes e me deixou me instigado, tem o estilinho Zelda topdown 2d bem lindinho
E tem a arte única da Chloe junto com as musicas impecáveis
Tirando isso esse eh um otimo jogo de aventura, o mundo e seus misterios e bem envolventes e me deixou me instigado, tem o estilinho Zelda topdown 2d bem lindinho
E tem a arte única da Chloe junto com as musicas impecáveis
Neat little game. It's a short, unconventional action-adventure.
The soundtrack, aesthetic, and gameplay twists are all cool, but what's interesting about this game is its abstruseness. Gloom Reducer occasionally asks you to do downright unintuitive things to progress, things that might make a player give up unless they really want to see both endings.
This is by design. Owch appears to be testing where the line is between "tricky puzzle", and "esoteric bullshit", and she uses this line to tell a story about choices, self-destruction, and transformative growth.
There's something uncomfortably personal about the experience. It's great.
The soundtrack, aesthetic, and gameplay twists are all cool, but what's interesting about this game is its abstruseness. Gloom Reducer occasionally asks you to do downright unintuitive things to progress, things that might make a player give up unless they really want to see both endings.
This is by design. Owch appears to be testing where the line is between "tricky puzzle", and "esoteric bullshit", and she uses this line to tell a story about choices, self-destruction, and transformative growth.
There's something uncomfortably personal about the experience. It's great.