Gloom Reducer

Gloom Reducer

released on Dec 03, 2021
by OWCH

Gloom Reducer

released on Dec 03, 2021
by OWCH

A wandering game with two endings.


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I would have liked it more if it wasn't so easy to get softlocked, as it is it doesn't really seem like it was playtested enough. the 3D stuff was neat though

Acho que eu sou péssimo pegando finais bons, podia ir atrás na internet mas perderia a graça, de qualquer forma, o final que eu peguei foi satisfatório, bizarro e nn entendi muita coisa, mas foi satisfatório
Tirando isso esse eh um otimo jogo de aventura, o mundo e seus misterios e bem envolventes e me deixou me instigado, tem o estilinho Zelda topdown 2d bem lindinho
E tem a arte única da Chloe junto com as musicas impecáveis

DO NOT feed baby. with mean. give froot

Neat little game. It's a short, unconventional action-adventure.

The soundtrack, aesthetic, and gameplay twists are all cool, but what's interesting about this game is its abstruseness. Gloom Reducer occasionally asks you to do downright unintuitive things to progress, things that might make a player give up unless they really want to see both endings.

This is by design. Owch appears to be testing where the line is between "tricky puzzle", and "esoteric bullshit", and she uses this line to tell a story about choices, self-destruction, and transformative growth.

There's something uncomfortably personal about the experience. It's great.