Goldfinger 64

Goldfinger 64

released on Sep 15, 2017

Goldfinger 64

released on Sep 15, 2017

A mod for GoldenEye 007

Goldfinger 64 is a fan re-imagining of the 1997 Nintendo 64 game Goldeneye 007. The goal of the project is to replace all 20 of the original Goldeneye levels and missions with new ones, based on the 1964 movie Goldfinger.


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This if a fan made mod for GoldenEye on N64 that completely transforms it into a Goldfinger game. It has the same number of missions, including the two “bonus” levels, retelling the story of Goldfiger as an N64 game. It needs to be patched into a copy of GoldenEye to run, but can be played on an emulator or the original console.

In terms of recreating settings form the film, this game does a great job, with lots of great looking levels in glorious N64 graphics. But, while this is impressive, it’s also the biggest weakness.

These levels are absolutely massive, and for GoldenEye gameplay, it really doesn’t suit these level sizes. The game feels extremely drawn out due to how spread out everything is, and you can spend ages trying to find the right way to go.

It’s a shame, as the objectives themselves are well thought out, but the aimless roaming around really does spoil them. One of my favourite levels was the Fort Knox vault, and that was in one room. The Crab Key bonus level (based on Dr No) also feels a lot more like a more compact and refined level.

One big highlight is the music – the GoldenEye style tracks sound great and capture the style of Goldfinger really well at the same time.

Goldfinger 64 is a great accomplishment with a lot of impressive aspects, but the level design itself lets down the playing experience.

What i dreamed for my entire childhood. More Goldeneye missions. New weapons, new characters, the whole shebang. Really impressive work.

Some of the levels do suffer from being too huge and open ended, especially on Agent difficulty where a lot of things are irrelevant.