Granblue Fantasy Versus: Rising - Free Edition

Granblue Fantasy Versus: Rising - Free Edition

released on Dec 14, 2023

Granblue Fantasy Versus: Rising - Free Edition

released on Dec 14, 2023

Enter the world of Granblue Fantasy at no cost with the Free Edition of Granblue Fantasy Versus: Rising, which includes: 4 playable characters (Gran and 3 rotating characters), part 1 of the story, online matches and lobby access (including access to Grand Bruise Legends!). Some features are limited in the Free Edition.


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Need to play more but it was fun from what I've played seen, cool art style and quality game overall.

Please get me out of this Free Edition hell the game's so fun why am i still stuck in Free Edition hell

So joguei por conta de um desafio que eu tava participando, modo história muito ruim e jogo muito repetitivo com personagens não marcantes... Tem um anime desse jogo, ainda não fui atrás ver, mas falando do jogo em si eu achei só graficamente bonito! Modo online quase impossível de achar partida e tem muito golpe que pega e não era pra pegar e vice e versa, uma afronta com todo respeito a amantes de games de luta, vou dar nota azul por conta dos gráficos que é o ponto forte mas de resto deixou muito a desejar... Sim joguei a versão gratuita, mas isso serve pra paga tbm que não muda muito pelo que eu tava vendo, simplesmente não recomendo

5/10

after this many revisions, granblue versus is in a great spot with its mechanics. there is definitely a big need for some character rebalancing rn (as per arcsys standard, the top tiers are ridiculous), but most of all im glad there is finally a real arcsys game with both rollback and footsies. it's also an interesting glimpse into a fighting game without the need for motion inputs, and a much needed respite from games like sf6 where sloppy inputs literally lose you the entire match. if you like street fighter but don't enjoy how unforgiving its input system is, i highly recommend this game.

the only reason i'm not rating this higher is because i don't really like the monetization scheme, with no ability to buy individual characters and instead having to pay full price for a remaster of a game that came out years ago. i also think the character and mechanic balance need tweaking, as 66L is far too overwhelming of a universal move and the top tiers feel like they're playing a different game at times.

More fighting game companies need to employ this rotating cast of characters every week.