Green Beret

Green Beret

released on Dec 31, 1985

Green Beret

released on Dec 31, 1985

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump kicking soldiers, Stage 2 with a pack of fierce dogs, Stage 3 with three shooting autogyros and Stage 4 with a skillful multi-shot flamethrower operator. When the mission is accomplished the four rescued POWs salute and the player restarts the game from the first stage on the next difficulty level. While the player can remain still in one area and rack up points, if he takes too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There's also an invisible time limit that will kill off the player if he takes too long to complete the stage.


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Tough as boots, technically great conversion of the run n' stab classic. The colours are obviously a mixed bag, sometimes making it hard to see... well, anything, but the actual gameplay is tight. Hey look, ma! The Spectrum can scroll. The sound design is nice too, and it's hard to forget that iconic warble at the beginning of each level. Special mention goes to the artwork by the legendary Bob Wakelin, which even though it cribs wholesale from Mike Zeck's Punisher comics still sets the tone perfectly.

Status: 101,500 points. Game looping

I was surprised by how much there was to like about this arcade game, one of the earliest examples of the "run and gun" genre. It's quite fast, and plays like a rudimentary NES Ninja Gaiden style action game; the enemies can be completely overwhelming as in Spartan X, but the attacks are much more responsive. Your main attack is a knife slash, which forces you to be very close to an enemy before you can kill them. All enemy types except for bosses go down in one hit. You can pick up long range weapon power-ups, which spawn when you kill a certain enemy type. I saw a few different weapon types—a flamethrower, an RPG, and a grenade, which each has three or four rounds in them. These weapons take out groups of enemies from range, and you must use them wisely in the latter two stages since the forces are so overwhelming. The flamethrower is a medium range weapon, the RPG fires a missile that floats to the end of the screen taking out every enemy it hits, and the grenade flies in an arc and does splash damage, sending all the enemies flying in a unique animation. As usual I held onto these power ups for longer than I should have--the limited ammunition is plenty for when you will need to take out big groups.

There is a little amount of enemy variety. There are guys that rush you, guys that rush you and and will fire a weapon at you (which you can go prone to duck under), guys that rush you and do a karate kick at you, paratrooper guys that drop bombs at you (then rush you when they land), and then there are mortar guys that fire bombs in an arc at you. The enemies have a few different looks (uniform, uniform + trenchcoat), but most are color swaps. The bosses are pretty easy. My favorite was the three enemies on little helicopters, which you needed to duck under and time your attack so that it hits when they're at the lowest place in their movement arc.

Altogether I had an alright time with this one. I like the look of it, even though the backgrounds are pretty bland. At its best moments it felt like Elevator Action Returns--ducking to dodge fire, spinning around to take out enemies as they come for you on either side. However, its rare that these moments feel balanced and fun rather than like an unfair arcade gauntlet. For 1985 this is still a pretty impressive side scrolling action game.

"They don't make them like this anymore".

Thank fuck.

The CPC version, despite its "screen by screen" scrolling, retains most of the original game and is still fun to play.