The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump kicking soldiers, Stage 2 with a pack of fierce dogs, Stage 3 with three shooting autogyros and Stage 4 with a skillful multi-shot flamethrower operator. When the mission is accomplished the four rescued POWs salute and the player restarts the game from the first stage on the next difficulty level. While the player can remain still in one area and rack up points, if he takes too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There's also an invisible time limit that will kill off the player if he takes too long to complete the stage.
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Status: 101,500 points. Game looping
There is a little amount of enemy variety. There are guys that rush you, guys that rush you and and will fire a weapon at you (which you can go prone to duck under), guys that rush you and do a karate kick at you, paratrooper guys that drop bombs at you (then rush you when they land), and then there are mortar guys that fire bombs in an arc at you. The enemies have a few different looks (uniform, uniform + trenchcoat), but most are color swaps. The bosses are pretty easy. My favorite was the three enemies on little helicopters, which you needed to duck under and time your attack so that it hits when they're at the lowest place in their movement arc.
Altogether I had an alright time with this one. I like the look of it, even though the backgrounds are pretty bland. At its best moments it felt like Elevator Action Returns--ducking to dodge fire, spinning around to take out enemies as they come for you on either side. However, its rare that these moments feel balanced and fun rather than like an unfair arcade gauntlet. For 1985 this is still a pretty impressive side scrolling action game.