Grey Heritage: Faded Vision

Grey Heritage: Faded Vision

released on Dec 09, 2022

Grey Heritage: Faded Vision

released on Dec 09, 2022

Command a rebellion as Leon Beaumont, Exiled Prince of Astrea, against the king that betrayed him. Engage in a classic turn-based tactical RPG experience as you unravel untold secrets from the past. Recruit allies, manage inventory, and train your soldiers in this JRPG inspired journey!


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I found this game through Reddit; the developer was advertising that they will be releasing it soon and I was intrigued by it. I love to see people chasing their dreams and trying to make video games plus, the developer was upfront to say that they were heavily influenced by Fire Emblem, even though if you check the game out, you can see it easily.

The beginning of the story is very similar to most of the Fire Emblem games as well. A deposed prince is starting a rebellion so they can take back their throne. The characters are mostly one-note though the main character and antagonist due get some development with their relationship being fleshed out throughout the story. The other characters also get some screen time though you can boil down their personality to a cliche: the thief is a charmer, the knight is a stick in the mud, the lone swordsman is nice but rarely talks, etc. Not bad per se, but nothing special. I appreciate the portraits of all the characters though so extra points for that.

The gameplay is your typical TRPG Fire Emblem type with some twists. You have saved points throughout each level which really helps since this game, at least for me, is annoyingly difficult. I started on Hard mode, but after chapter 3, I started the game over on Easy, since I knew that if I’m getting so frustrated this early, it’s going to get worse. Characters can get extra hits through a turn so your units can get one shot (no perma death though), and with a total of 11 units for the whole game, losing one unit can crippler your strategy for the chapter. You need to be so scared and careful and inch your units little by little, which some people might enjoy, but I don’t like playing a chapter for at least half an hour to get through it since I don’t want a character to get one shot and I need to start over. Another thing is a lot of chapters have your army split up without you deciding which characters go where making things even more annoying. I had a flying unit, which I barely used in flying mode since 70% of each map is filled with archers/ballista units.

The Ost is nothing interesting, just a couple of songs and 1 track loop for a chapter, which makes each chapter even more annoying, so I barely listened to it.

I wished this game was more polished and not as brutal as it was, but I don’t want to bash a passion project. It’s the first game of the developer and they are making a sequel to it, so hopefully, it comes out better than the first one. If you love the older Fire Emblem games, which I know are more unforgiving, this may be the game for you.