Gunner's Heaven
released on May 28, 1995
The object of interest in this game is the mysterious Valkiry Stone. Two treasure hunters, Axel and Ruka, set out to find the stone, but the evil gang known as the Pumpkin Heads wants to find the stone first. As either Axel or Ruka, blast your way through six side-scrolling levels against hordes of enemies, facing off against several bosses in each level. You can select from four different weapon effects (normal, bouncing, homing and flamethrower), use smartbombs and a grappling hook.
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A game inspired by Gunstar Heroes from the team that would make my favorite JRPG series (Wild Arms)? On paper, it seemed like a great idea.
In practice, not so much. The game is quite frustrating overall, with enemies constantly juggling you, stages being too long, bosses taking too long to defeat with few attack patterns, lack of checkpoints before bosses, and a somewhat limited system overall for a game of this caliber on consoles.
A pity overall, but at least visually it's quite beautiful, and various elements such as some weapons appeared later in the Wild Arms games, so I can't be too negative about the game.
It's worth at least testing and playing a bit, but each stage will become more frustrating and require more and more precision than the last.
In practice, not so much. The game is quite frustrating overall, with enemies constantly juggling you, stages being too long, bosses taking too long to defeat with few attack patterns, lack of checkpoints before bosses, and a somewhat limited system overall for a game of this caliber on consoles.
A pity overall, but at least visually it's quite beautiful, and various elements such as some weapons appeared later in the Wild Arms games, so I can't be too negative about the game.
It's worth at least testing and playing a bit, but each stage will become more frustrating and require more and more precision than the last.