Hack, Slash, Loot

Hack, Slash, Loot

released on Apr 05, 2012

Hack, Slash, Loot

released on Apr 05, 2012

A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.


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Hack, Slash, Loot is a minimalist old school style of Roguelike that lets you select from a variety of fantasy trope characters like the Human Wizard and Elf Ranger as well as selecting the self contained quest or scenario for your adventure.

The game has the surface elements of classical Rogue design with everything being turn based, set on a grid, and challenging you to navigate levels, kill creatures, collect loot, drink coloured potions, and upgrade your hero. Under the surface it lacks any of the nuance or charisma that these games normally use to keep you around.

The combat is heavily reliant on RNG which makes it an utter crap shoot if you're going to survive each encounter. The levels are linear and the same every time you play which is kinda antithetical to the genre. There's little reward when you do succeed and no motivation to continue because there's no skill involved with your survival.

It checks all the genre boxes but doesn't do any work to add substance to the game. Worse than that it is un-fun. From start to finish there's no fanfare, no innovation, no creativity - it's just a lesser version of everything we've seen before from this genre.

It picks up significantly if you give it a chance

What can you expect from a name like this