Hand Physics Lab

Hand Physics Lab

released on Apr 01, 2021

Hand Physics Lab

released on Apr 01, 2021

VR game that only uses hand tracking for a variety of fun activities and puzzles.


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Amei esse joguinho, fiquei jogando enquanto acabou a energia de casa e gostei muito

Tech demo disguised as a tech demo

A very fun collection of little puzzles and games that in a way feels like a warioware sort of compilation, if you take the timing of the challenges to heart.

May not be the best way to play it, I had more fun when I ditched that and just played the games however long they took. it would be a bit silly where you have to very gingerly move cubes around and such.

I've been very into the quest 2's hand tracking features. It's definitely not perfect, and this game adding weight on top of the objects that you're trying to manipulate with imperfect tracking is a bit of a problem. I would say for most of the puzzles it doesn't cut into it much, but occasionally you'll hit one that is virtually unplayable without the controllers, even if intended to be played using hand tracking.

But they're largely a fun collection of toys which I think is a perfectly fine idea for any VR game, and I can highly recommend it on this alone

i dont know exactly what to blame for the experience i had, whether it was a fault of the developers, the technology just not being there yet or maybe even my fault, but whatever it is, this is just such a huge dissapointment for me

this game seemed like a fun way to experiment with hand tracking, but it just does not work, i mean yeah sometimes it works like with just looking at your hands and moving individual fingers, or doing very simple gestures, but when it comes to doing actual actions like grabbing, pushing or whatever it immediatly falls apart, the tracking just absolutely blows and it makes completing the simple puzzles so frustrating, and speaking of puzzles those are also just not fun, all the ones i played were just baby level activities that were made infuriating because of the poor tracking, everything i just said culminated into a terrible experience that is not worth buying at all

I got this game awhile back when I was trying to show my friend hand tracking. I've been a fan since the freebie SideQuest days, and I just uninstalled it from time to time to make space, and then to show friends, etc. But the last time it moved to a paid app. And I was happy to pay, considering how much I've used it to demo hand tracking.

But after completing all the puzzles in every way possible, now slowly working on getting 3 stars on all the levels... I don't think this has been worth it to me. The SideQuest version was quick, self contained, and was a very well rounded, pretty polished experience. This version of the game, however, I feel like completely misses the mark of why it was so popular in the first place.

I don't mind the inclusion of the puzzles and some of them have been a nice little welcome laugh. But some of them are just agonizingly frustrating because the physics suck, or your hands/the controllers have to be too close together, or there's too much drag on an object or whatever. And those really bog down the experience for me. But it doesn't break the game for me.

The new sandbox is hot garbage compared to the old sandbox. Gone was the singular fluid scene that felt like some back door into a hidden side project of Portals Aperture Laboratories, and now we have a selection menu that is clunky and not only that, but has less activities than the former. The new sandbox, sucks. The old sandbox had more to do, and it was easier to get to it. It was fun in the old sandbox to flip switches, instantly change from skin, skeleton, hand, etc, and move fluidly between sandbox scenes. With fun animations of things coming in and out of panels. I don't want to load into the keyboard scene, then get returned to the main menu, then go back into the sandbox menu, then select the cat scene. The old version it was literally the flick of a switch. You cared more about convenience back then. And I miss it.

The other thing, and this is the thing that finally broke me and caused me to write all this, is the music. Hot dang, I get it's 10 bucks, but are the creative bones in your body as broken as your games? Creative Commons, no copyright stuff? And like the same five tracks at that? I can go on Fiverr and buy custom made tracks for 30 bucks. If I have to hear any of those again, I'll explode. There should be an option to turn them off because it really makes the experience seem cheap and unoriginal. It severely impacts the personality of the experience because of this.

TL;DR
The old sandbox was better. Bring it back. Improve it.

I'm not coming back until you put in custom music. This "Creative Commons" stuff is spit in the face to everyone who buys this.