Heartbreak High: A Break-Up Simulator

Heartbreak High: A Break-Up Simulator

released on May 21, 2018

Heartbreak High: A Break-Up Simulator

released on May 21, 2018

Imagine you're the most popular kid in school. So popular, in fact, that you're dating every single person in your class. The only problem? You've decided to break up with all of them, one by one. An arcade-style spin on dating simulators that asks you to break up with all of your high school sweethearts.


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This review contains spoilers

This game might be best known for its creator, Alec Robbins, who was a writer on the smash hit sketch comedy "I Think You Should Leave". He also wrote "Mr. Boop", a comic in which he is married to Disney intellectual property Betty Boop (which I can't even begin to explain)

Like his other works this game is both a quirky subversion but also the absolute best version of itself. You play the world's most popular high schooler and must break up with -everyone- by the end of the day. It's an absurd premise but the game takes even that to extremes. You break up with people in single combat, tennis matches, and horrifying make-out sessions. You must even break up with a boy grieving the death of his father, which should not be as funny as it is. It's amazing that, despite that busy itinerary, the game still has time to talk about video games in a surprisingly powerful penultimate act.

When the game says you need to break up with --everyone--, it means it. Halfway through the game you must sever your relationship with your principal, "break-up" by convincing her to take a vacation. The game does an excellent job of continuing the absurd premise without making this romantic and therefore creepy. Both parties gaze wistfully for what might have been, but strictly in the principal-student sense of course. This is fun and quirky, but it is also the setup to the best payoff in the game where you must "break up" with the school janitor.

The janitor is the best written character, and his challenge is a challenge of confronting your own morality. "Breaking up" with this man means he loses his income, that he can't put his kids through school. Will you go through with it, just because the game tells you to? Just because you can? This is an excellent confrontation, not only for the sharp dialogue but also the difficulty of the task. You must be fully committed if you want that janitor gone.

The game plays the same trick that Undertale is so well regarded for, only in an inverse fashion. It's a challenge to the player themselves, to ask why they're playing the game and whether they want to complete tasks just because they're on a checklist, just because it's content to consume. If you invest yourself in the fiction of this universe why would you make the lives of its inhabitants worse? Just because it's written that you can? Undertale calls this urge a "perverted sentimentality", an incredible phrase.

That conversation with the janitor might prompt the player to go back and not break up with everyone. There, they would find that it's actually just as difficult to stay together with everyone as it is to break up. Some of those dialogue options that felt like jokes were actually traps, and your lovers can grow suspicious of you and break up if you're not careful. It is legitimately incredible that Robbins packed two games in one here. For that, this game stayed with me a lot longer than most. It's absolutely worth the $5 price tag.

This guy is married to Betty Boop.