Hoshi wo Miru Hito

Hoshi wo Miru Hito

released on Oct 27, 1987
by HOT-B

Hoshi wo Miru Hito

released on Oct 27, 1987
by HOT-B

Hoshi wo Miru Hito is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. Published by HOT・B, it is based on their earlier 1984 cyberpunk-themed computer role-playing game Psychic City. The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception. These powers can also be used by the player characters when they confront the various monsters in the game through combat. The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space. Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle. This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Transcendental kusoge RPG

If you haven't played this game, you simply cannot consider yourself a real gamer. Hoshi wo Miru Hito earned the title of "densetsu no kusoge" which translates to "Legendary shitty game". This game is an agglomeration of the worst things that plagued the old era of games, cryptic level design (the villages aren't shown on the map, you have to guess it yourself), invisible dungeons that are random which boots you up back to the beginning of the game if you go out of them and to top it all, it re-randomizes all of the dungeons so if you step on one of them again and your current objective was 10 miles away, tough luck buddy! Oh yeah, the game will sometime decide to make you fight level 100 demon gods at the beginning of the game when you're just level 1. Like your first encounter can be against a giant dragon of death which deals 1.000.000 damages, is invincible and you can't even flee from the fight because those developers forgot to add that ability for battles that are lost in advance.
Terrible game, recommend it if you wanna laugh at some of the worst design decisions ever made.