Hungry Hearts Diner: A Tale of Star-Crossed Souls

Hungry Hearts Diner: A Tale of Star-Crossed Souls

released on Nov 16, 2017
by Gagex

Hungry Hearts Diner: A Tale of Star-Crossed Souls

released on Nov 16, 2017
by Gagex

Hungry Hearts Diner is a game about a small shop at the edge of a big city. Take on the role of the hard-working old lady struggling to manage her family's little restaurant—and all by her lonesome, too! Cook tasty meals for a variety of colorful characters, and learn more about their triumphs and struggles as they chow down on your tasty, home-cooked food. Rice balls, dumplings, tempura...you can make it all! In fact, the more you cook, the more dishes you'll unlock. And hey, you'll even get a chance to learn about good ol' fashioned Japanese cuisine while you're at it! Did you know you can make jelly out of seaweed? Because I didn't! Of course, the people who visit your diner all have a story to tell. And what makes people more talkative than a full belly? Feed your customers until they feel like sitting back and spinning you a yarn or two! But not every story is a happy one, and not every ending joyous. Stay tuned for some twists and turns!


Released on

Genres


More Info on IGDB


Reviews View More

I don't normally play mobile games nowadays, but this was a wholesome experience in and of itself. The game's overall vibe is warm and cozy, albeit it is not shying away from discussing hard topics, such as death, war, and complicated relationships. Maybe it's just me, but it left me sad and wondering about my own future. Though on the plus side, I got to learn about TONS of traditional Japanese dishes and I even plan on cooking some of them in the nearest future.

Pretty wholesome short game to pass the time with.

Basic gameplay is just making food (new ones being unlocked depending on level of currently available dishes) for the customers that come. There's no timer on customers' orders or anything of the sort, so its a relatively tense free game bar Frenzy Mode whenever you choose to activate it.

The main focus is really on the customers and their situations, e.t.c. They're all pretty neatly done, with some of their conversations being locked behind certain foods they want to eat, which encourages unlocking new dishes. The writing such as the food descriptions or customer descriptions are also pretty neat :)

It can be pretty slow-paced however as normally one or two customers arrive to eat bar when you start up the game after a while or frenzy mode. It's mostly an issue when you want to get rid of a dish on the counter with another one, since the only method is to get customers to deplete the amount of the dish you made.

Either way its a nice calm time i'd recommend :)