Hunter: The Reckoning

Hunter: The Reckoning

released on May 21, 2002

Hunter: The Reckoning

released on May 21, 2002

Set in White Wolf's World of Darkness, Hunter: The Reckoning lets you take the role of one of four different hunters--Deuce, a biker ex-con; Father Cortez, a prison chaplain; Kassandra, a raver chick; and Samantha, a tough ex-cop. Armed with a variety of fearsome weaponry--ranging from axes to shotguns--you'll battle it out with hordes of supernatural enemies. Intense action combined with multiplayer support brings the true spirit of Hunter: The Reckoning to life.


Also in series

Hunter: The Reckoning - Redeemer
Hunter: The Reckoning - Redeemer
Hunter: The Reckoning Wayward
Hunter: The Reckoning Wayward

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Hunter: The Reckoning is a simplistic hack-and-slash set in the World of Darkness universe, where players become monster hunters battling hordes of the supernatural. While its concept and setting hold promise, the game suffers from repetitive gameplay, bland level design, and awkward controls. Hunter: The Reckoning could offer some mindless fun for fans of the tabletop setting, but its uninspired execution limits its appeal.

Before Left 4 Dead, this was my ultimate sleepover hack-and-slash boredom killer.

Very fun when playing with friends but still very challenging. Playing by yourself is a death sentence, still fun but so hard to beat solo.

Petit Jeu dans l'univers de Vampire the Mascarade, où on jour les hunters, des humains qui peuvent voir les creatures surnaturelles, et qui les chasses pour proteger l'humanité. Vraiment il est pas fou, et moche, mais l'ambiance et le design des céatures est assez pour me faire l'apprecier. c'est très sympa

This game has occasionally drifted into my mind for the past 22 years because I played it quite a lot on an OG Xbox demo disc way back in the day, and what with VTMB making me a partial fan of this World of Darkness, and me getting a Series X, I knew had to finally give it a proper go.

Every single moment I spent those 22 years thinking of this game would have been better used just staring at a wall.

It's janky as hell. The bad kind of janky. Enemies spawn directly in your path and are already attacking you before the model appears. It stops you dead in your tracks every single time. If enemies get too close to you, your bullets go right through them and you have to step away to connect a shot. Almost everything stunlocks you with a single hit, so you can regularly get surrounded by only 3 zombies and have to keep jumping to hope you can squeeze between their hitboxes and escape.

I get now why the only WoD series you ever hear about is Vampire: The Masquerade.

"the level design is horrible, release it"
play with friends and then you realize how impressive it is to make these shitty decision.