Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

released on Sep 09, 1991
by ASK

Hyaku no Sekai no Monogatari: The Tales on a Watery Wilderness

released on Sep 09, 1991
by ASK

This Famicom title by ASK combines the mechanics of a tabletop board game with the battle style and character progression of a role-playing game to create an interesting hybrid. One to two players can embark on a great adventure to explore the realm of Yukiria and complete quests for its inhabitants, with multiple endings possible!


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Game Review - originally written by Spinner 8

Have you ever been lying awake at night, thinking “wow, wouldn’t it be cool if there was a board game RPG?” Well, the Ask Corporation has answered our prayers, dear boy! And as simple as a “board game RPG” might sound, 100 World Story truly defies explanation. Well, sort of. You roll dice and traverse the land, entering towns, passing through forests and killing small woodland animals, finding treasure, spending treasure, losing treasure, and enduring fetch quest after fetch quest to become strong enough to accomplish the scenario’s main goal. There are two ways to win: Accomplish the main goal (there’s three scenarios: slay the dragon, find the legendary treasure, and rescue the princess), or have the most points (gold, equipment, etc) after all the rounds are over. Random people will give you experience, you always tend to find items lying around on the road.. It’s always completely random and fun. Battles are pretty typical RPG stuff, you pick the option to fight, magic, etc. and the combat only lasts a turn before it’s the next person’s turn to play. It’s great fun, so play the damn game.