Hylics is a recreational program with light JRPG elements.
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a beautiful, unintentionally unsettling, and inspiring experience.
the simple and exploitable gameplay is a vehicle for the unique visuals and world and characters that Mason Lindroth created. it is not an exaggeration to say that the visuals and world and characters of this game changed my life, solely from how i approach illustrating. the music's really fitting too, i love Somsnosa's theme and the Graveyard theme, great stuff.
play this game.
the simple and exploitable gameplay is a vehicle for the unique visuals and world and characters that Mason Lindroth created. it is not an exaggeration to say that the visuals and world and characters of this game changed my life, solely from how i approach illustrating. the music's really fitting too, i love Somsnosa's theme and the Graveyard theme, great stuff.
play this game.
If there's any adjective to describe Hylics it would be "unique." This is the closest thing to abstract art that a turn-based RPG can be, and in that respect it succeeds wholeheartedly. Its metacommentary on the pointlessness of most RPG dialogue and its usage of RPG tropes make for a fun deconstruction of a genre that I love, but it's also fairly basic when it comes to actually playing the game (and remarkably short). Still, it makes for a charming playthrough even if it feels like the game could have been even more.