I Hate You, Please Suffer

I Hate You, Please Suffer

released on Jul 09, 2021

I Hate You, Please Suffer

released on Jul 09, 2021

A woman becomes an adventurer and makes friends on a quest to pay rent - and maybe something much more. I Hate You, Please Suffer is an RPG set in a world where becoming an adventurer is a common career choice, where a woman tries to get by and find happiness regardless of how screwed up the world can be. Make money and find success in any way you can: from larger scale quests with loose continuity with each other and the surrounding world, to hunting down assorted weirdos for bounties, to catching fish.


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Eeyikes ! I am trans ! And on an adventure! I hope I don't find out that I kin!

(Written after playing about 10 hours and getting the 'paid your rent!' ending)

Catharsis simulator for anyone who's thought to authority "I hate You, please Suffer". but wasn't able to make them Suffer.

A clever, extensive, well-balanced and open ended RPG set in something of a modern American-but-urban fantasy setting.

a group of people just trying to get by find themselves pulled into a world full of unaccountable power and sad cults.

funny rpg where bosses come back to try and kick your ass out of nowhere

Something great for anyone who liked Persona 4/5, YIIK, Cart Life, Earthbound, those 2000s flash games where you wander towns doing quests, Dragon Quest, Mystery Dungeons, etc.. RPGs.. jokes... chainsaw man...

There's just a lot that's great about this game - so much detail, different events and little situations. And under it all is a fun 4-member RPG where the characters learn new moves to build out their combat role over the game, but enemies scale with you, keeping every encounter feeling engaging. Role-swapping to slightly change a character's playstyle is fun, as is trying out the different accessories. I love the way dying in battle is handled, and how the game finds expression in modifying your base stats.

it's good, man!!! play it!!

This game promises to bring the frustrations of the real world into an RPG and empowers you to overcome them.

It does so with systems of inconvenience, something the developer explored better in a previous title “Decay”.

You can be randomly mailed a pipe bomb, some enemies stalk you and try to kill you after one conversation with them,

This is the strength of the gameplay but often feels like an afterthought

Speaking of afterthought let's talk about the writing.
The writing in this feels less than uninspired, This feels like less than a rough draft It feels like the outline of a story.
Moments where dialogue could be written to characterize the party are written with the most dry unimaginative prose.
The entire thing lacks any sense of drama, There is no sense of building tension or any sort of progression really.

Some things are written Maybe as jokes but are delivered as if it's a complaint about something that it doesn't feel as though it's dry humor or anything like that.
For example the warehouse (definitely not Amazon) somehow outsources its work?
This is a functional impossibility so you want to assume that it's a joke, but everything around it reads as if it's serious.

And what is the grand solution to this problem? diving into delusion of consumer media.
Engaging in RPG combat and becoming a adventurer, pretending to be Chainsawman when you fight, And as always most importantly being angry and annoyed by everything that inconveniences you ever.

The marketing title should be “KILL YOUR LANDLORD”

Even the delivery of Ramona not liking talking to her mom is done so ham-fistedly that it's just immediately telling you everything about it.
There's no drama, there's no tension, no build up.

It might as well have been a text box that pops up and says “Ramona doesn't like talking to her mother because she's transphobic to her”.

The last thing about writing is all of the conflict and the entire point of this just seems to be to complain about things.
From anime nerd culture (But I'm definitely not one of those guys trust me), to NFTs, Crappy Landlords, trans-phobic mothers, and sucky jobs.

After 10 Updates the gameplay remains largely the same.
An exploit I used to make the game more bearable (Saving before every encounter) has been patched out since it could cause a potential softlock.

If you like RPGs with combat scenarios which make you consider your party composition, careful planning and meaningful progression, then look elsewhere.
It appears, to dissuade grinding, that the normal encounters scale to your level, making them MORE difficult than boss encounters.

Whether you win an encounter or not is largely up to RNG, I assume this is to add to the systems of inconvenience, which themselves put you at a disadvantage, how does losing 50 Max HP randomly because you wanted to save before you faced a boss?
In which you need to leave the dungeon and make your way back to your apartment and then to get back to the boss, travel through the dungeon again.
You can just use your phone to call an uber to get teleported to the apartment instantly but that costs money and there are situations that make it so you cannot use your apartment regardless, such as when the gramophone blocks it as a result of not completing it’s quest making it so that you are unable to save as well as unable to make your characters “rested”
The Artificial difficulty of someone who misunderstood what made Drakengard great, making their game “bad on purpose” because that’s the “art” of it.
This is my charitable read of it.
What we end up with is a game that is tedious, the gameplay loop doesn’t properly revolve around the systems unlike Decay as I mentioned earlier. So it feels needlessly tacked onto a game that just talks at you from the developer’s mouth.

I may attempt to see the other content the game has to offer, but from what I have so far it doesn’t inspire much confidence about anything being of quality.

(Since the posting of my last review the developer had claimed the entire thing was in bad faith, posted publicly to his followers complaining about the review several times and then acted on the criticism and advice I gave, as well as adding me to the credits? the original review will be posted below.)

looking forward to girlboss even more

Easily one of the most elegant RPGs I've ever played and it's not even done yet. I Hate You, Please Suffer delivers a sense of antagonism that lives up to the title with a stellar and kind DQ remix grind hiding in the mix. Dungeon length, encounter rate, and quest design line up to give you exactly what you need to continue while driving home the urgent sensation of feeling like you're on the verge of getting evicted. I hit credits before even getting the last party member, so I'm packing this up until the full version is out.