Illusion of Gaia

Illusion of Gaia

released on Nov 27, 1993

Illusion of Gaia

released on Nov 27, 1993

Journey into the dark side of an ancient civilization. Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie awaiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns to South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancient ruins. Patience and knowledge are essential to reunite this father and son.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

Eh bah j'en attendais plus que le précédent, et pourtant il était moins bien :/

A highly intriguing game with dungeons that are well-designed, passionate world-building, fun mechanics and perhaps best of all, the fact that it features real life locations! It's thanks to this game I learned about Nazca lines. Such a unique game I think everyone should experience.

Illusion of Gaia brought back that weird creativity Quintet exhibited with the original ActRaiser. The gameplay is similar to Zelda with a focus on action combat and puzzle solving in a variety of unique dungeons. I would have personally perferred some more depth from it here, since there's virtually nothing to manage in the way of equipment, stats, etc. There's also almost nothing in the way of sidequests making this a very linear experience which isn't a bad thing, but it makes for a very one-shot experience.

The story is utter nonsense featuring some incredibly bizarre plot beats and suffers from some painfully slow pacing. The soundtrack is serviceable though none of the music ingrained itself into my head the way some of its RPG contemporaries did.

What an amazing game that really activated my imagination as a kid. Also, THAT SCENE

Então, não tenho nada de bom pra falar deste, além da música?

Chorei pra caramba com esse final lindo