Inexistence

Inexistence

released on Feb 17, 2016

Inexistence

released on Feb 17, 2016

Discover a vast world full of mysteries and action in this Metroidvania-style game inspired by the classics of the 16-bit era.


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T'was okay, the Metroidvania part is mostly only present on the last part of the game (which itself only took me around 2 hours and a half), but it was enjoyable nonetheless. I also didn't know I could upgrade my character with points from level ups, so I spent a good chunk of game getting my ass kicked for no good reason (especially by the second boss, where health upgrades would have helped immensely).

This review is taken from my steam in 2017. I suggest you see my Inexistence Rebirth review instead.

Pros:
Sometimes the music was alright
The speed of the game is fine


Cons:
-They call it a metroidvania but there's little to no exploring
-Enemies are easy to cheese and often can't even turn around, so if you jump to the other side they can't attack you. I could do this to a boss.
-Most enemies have the same exact attack, if any attack. They even gave a boss (with only 2 attacks) the same attack almost every enemy in the first level has.
-Attacking feels horrible
-Magic is completely useless
-Lvl design is crap; punishing you for playing the game normally
-Hitboxes and hurtboxes are inconsistent
-Story seem to be written by an edgy 14 year old
-Little to no thought behind where they gave you different items. For example, they give you a double jump ability in an underwater lvl, where you can't jump.
-Shooting at something that's barely off screen won't deal damage to the enemy
-When navigating the map, you have to press right in order to go to the lvl that is directly above you
-Start button does nothing. To pause the game you press Y on an xbox controller. The game tells you it's made for an xbox controller so I don't know what the deal with these controller mappings are.


I could go on but you get my point. Avoid this.