Infinite Adventures

Infinite Adventures

released on Oct 29, 2018

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Infinite Adventures

released on Oct 29, 2018

Infinite Adventures is a dungeon crawling RPG inspired by classic dungeon RPGs; with fresh new mechanics for exploration, combat, and progression. You are the Traveler, a hero with a forgotten memory. Assemble your party and explore the Infinite Labyrinth to discover the truths of your past.


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Steam's recommendation algorithm kept pushing Infinite Adventures me, so I decided to grab it on sale. It's a perfectly fine blobber/dungeon crawler experience in the Wizardry/Etrian Odyssey style. It's at a good price point and made by a small indie team, which always gets some bonus points from me.

Combat is standard JRPG fare, and on the better side of average. There's a nice range of viable classes with meaningful passives, plenty of active abilities, and differing methods of resource management. Buffs and debuffs are meaningful and worth using, and even end game bosses are usually vulnerable to few that'll make the fight much easier. There's no particular mechanics that really elevate the game beyond standard menu based combat, but it's nice to have well executed traditional mechanics from time to time.

The story is decent enough for a dungeon crawler, and its fully voice acted. The voice acting isn't top shelf, but it's a very nice and unexpected touch for a small team. The side characters brought some extra charm to the game, which was appreciated.

My biggest complaint is that the dungeons are just not that interesting. They're not bad, but, when the game is focused around dungeon crawling, you'd think every floor would have some type of unique set piece and/or there'd be some sort of unique mechanic. There are a few things that show up, like wind tunnels that push you and ice that you slide across, but they're all very simple and standard affairs. There's also some block pushing puzzles, but they're exceedingly basic, with only the last puzzle or two requiring any forethought whatsoever. There are field skills, but they just let you find hidden walls and gather resources from nodes -- you'll generally be able to keep these up to date without too any hassle and they don't really provide much interactivity. Hunting down treasure chests is also generally not that rewarding. More often than not, it's just some gold or items that you've already purchased.

In the end, though, Infinite Adventures is a solid experience. If you like these sorts of dungeon crawlers, you'll almost certainly enjoy your time with it.

Really fun, but does a lot of annoying things from time to time and has enough bugs to get frustrating.

I'm shelving this because even though I was on the last floor of Chapter 4's story, I lost the entire floor's worth of exploration because some weird bug caused an underflow error on my Kunoichi that was just counting her focus into negative infinity. It happened mid-turn and I couldn't do anything except to kill the game's process and lose my progress.

I'll probably come back to finish it at some point, but it's going to be a bit after it did me dirty like that.