Ittle Dew 2

Ittle Dew 2

released on Nov 15, 2016

Ittle Dew 2

released on Nov 15, 2016

"Float ashore on a strange island Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement. Wield magical weapons Discover four weapons that double as puzzle solving items, and upgrade them by finding additional copies. Secret artifacts abound in the island's many hidden caves, all of which can be found and solved with your starting equipment! Adventure your own way Who needs a map, anyway? Tackle the first seven dungeons in any order, and use your items to open various shortcuts within. The craftiest of adventurers have more than one way to open a locked door."


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Ittle Dew
Ittle Dew

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I found this game on a whim, and thought that the art looked fun enough to give a try. What I got... It's hard to describe. It's like if Link's Awakening was made by LOL random humor or 2013 Tumblr. That's not a bad thing, per se. However, I found that it's nondirect approach at story telling a bit difficult to understand. As a result, I was constantly lost and confused on what exactly I was trying to accomplish. It was quirky and fun.. but the lack of clarity made me lose enjoyment quickly.

I was right before the final boss and stopped. Didn't like this game nearly as much as the first. The move to 3D must have been really difficult or something. But, most of my problems have been addressed in Ittle Dew 2+ so maybe I should stop bellyaching and try it.

Everything that an indie game should be. This game is criminally underrated. The difficulty curve is gentle at first but it does not stop going up. The environments are well-designed and exploration is always rewarded - the secrets just keep on coming. Combat is a huge step up from the first game, and puzzles are more numerous and diverse. Dungeon order is nonlinear. Controls are satisfying. The music is great and unique. Humor is on point and the game can manage being any mix of light-hearted and serious with equal authenticity. Every aspect of the first game has been significantly improved. This isn't the kind of 5 star game that is an artistic masterpiece or a genre inventor - it's just excellently executed and full of charm.

it's a better zelda game than some of the zelda games I've played so that was neat