James Bond 007: Everything or Nothing

James Bond 007: Everything or Nothing

released on Nov 17, 2003

James Bond 007: Everything or Nothing

released on Nov 17, 2003


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While the Game Boy Advance version of Nightfire came out after the home console version, the GBA’s version of Everything or Nothing came out a few months earlier than the main version. This time, it’s an isometric third person shooter.

The game throws you into a level after Bond has set up a bomb, he needs to escape, shooting some enemies and grappling down a wall (which doesn’t play any differently to moving on solid ground). No context is ever provided for this level, and after the around 40 seconds of running and mashing A, it’s over.

Bond has to investigate someone at a Casino event. This level serves as the game’s tutorial, explaining the shooting and stealth mechanics. You have to get very close to behind an enemy to do a stealth takedown. Quite often I thought I was close enough only for Bond to pathetically kick nothing but air. The screen space from the isometric view gives you very little room to actually be stealthy. The stealth is optional, though, usually being a bonus objective for points to buy extra upgrades.

The shooting is mainly just run around and mash A. There are three guns, but they don’t feel any different. You can crouch behind tables to lessen damage, but it’s far less effective than just shooting enemies.

After you infiltrate the casino, the guy you need has to go, so Bond may as well have just waited outside the door. You get a car chase, which is a lot like the classic Spy Hunter. In these, you have to destroy a boss vehicle while being attacked by other cards. Like stealth killing, it’s fun for about 30 seconds, but then it’s just the same thing over and over.

After this it’s time to scan things to get information in an old trainyard. You start to realise at this point that there isn’t much variety to the game. Here you stealth kill/shoot enemies and press B to do your scans. You get access to a hologram to make a decoy, but the limited screen space means it isn’t very useful – there’s very little actual gadget use in this game.

At the end of the level you’ll face off against Jaws, where he throws barrels at you. You’ll need to lure him over to the barrels he throws and blow them up. The story in this version very much takes a back seat. You’ll occasionally get some dialogue on missions, but most of it is a tiny bit of exposition given by M and Q.

Next you’ll team up with 003 (and then immediately split up) to attack a base in a jungle. There’s one section where you need to press three buttons within a time limit and the rappelling sections start up again. Other than that, it’s more aimlessly running around and shooting enemies. The levels are split up into small segments with checkpoints, and your health is restored at these moments. This level ends with a car segment that’s the same as the first.

Discovering their secret base, we roam a graveyard until we find the door, and then have to sneak in when someone enters, which is the only required stealth in the game. You discover that the villain has created nanobots that can eat through any metal (except platinum). These are then used as shields that stop bullets, so you have to punch these enemies. The plan is for his army to take over the world using these shields.

Ascending down into the secret underground levels of the secret base, this level is the nicest looking, as it’s built inside an ancient hidden temple. You just move down, shoot and then get ready for the most annoying mission of the game.

In the secret base, you get told that you can’t kill “civilians”, which are the guys in white suits. Unlike most games with objectives like this, these civilians are far from innocent. They’ll help the enemies out by firing darts at you. These reverse your controls, which is one of the laziest and most annoying things that video games do. You can punch the scientists and it doesn’t count as a kill. Another car chase follows and it’s time for the final mission.

This is just one long corridor. You do get given a cloaking device, but this is very useless as enemies are positioned in a way where you can’t go past them (they see through the cloak if you get close enough). At the end you get two boss fights. The first is Jaws again as you lure him into broken computers, the second is against the main villain who is immune to all of your attacks for seemingly no reason. You have to kill waves of enemies then shoot flashing laser towers that zap him for some reason.

And you’re done. The game is around 2 and a half hours long if you’re taking your time. The game is more suited to the GBA than Nightfire, but is far less interesting as a result.