Gameplay in the Jet Moto series differs traditional racing games, as players instead control hoverbikes which hover close above the ground and can be driven over both land and water. Most of the courses in the games are designed to take advantage of this ability. The game has a its variant of the traditional road course, but also introduces a new course type, known as a suicide course. Instead of being a continuous loop, these tracks have checkpoints at either end of the course, and the starting grid in the center. Characters race to one end, then turn around to head for the other checkpoint, repeating the process until all laps are complete. This provides a new gameplay dynamic as often the player must navigate oncoming traffic.Characters are split into teams, and bikes are adorned with logos of products such as Mountain Dew and Butterfinger, similar to real-life sponsored racing.


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This being the last game in the series is especially crushing thanks to the gigantic jump in quality compared to the second instalment.
The racetrack's topography is much more interesting here, and the higher speeds you can reach make shooting through the air incredibly fun, when it was something you'd want avoid in the last two games. The track design still gets pretty CBT on the latter half, but the game is too much fun to care that much.
The stunt mode is very fun too but fuck unlocking that legitimately I'm cheating.

A fantastic game for the original PlayStation console, Jet Moto 3 combines colorful graphics, excellent racing controls, and a rad techno soundtrack for the ultimate 1999 video game experience.

Like many PlayStation games during this era, this was my older brother's game. He and I would often race one another for hours on end. As he got older and his interest in games waned, I would race my friends in the neighborhood. We all loved Jet Moto 3. Its race courses were so unique and unlike anything we had seen before. The soundtrack was incredible and always stuck around in my head. Plus, who doesn't love a Mountain Dew hoverbike?!

Looking back on it, the fun memories I had of this game absolutely hold a special place in my heart. As I watch a long play video of Jet Moto 3, familiarizing myself with all the tracks I knew by heart as a young kid, I'm saddened mostly by the fact that I can no longer find a legal way to play this game, as well as that the series died here.

While it was no Mario Kart, it was a simple racer; sometimes that was what young 90s kids needed.

A damn fine racer. If Jet Moto 2 was a top-to-bottom improvement over the first entry, then this one takes those improvements and amplifies them by a degree of about 1,000. Gone is ramming into every wall within eyeshot every .05 nanoseconds, now you can - and are encouraged to - ride ON them (took them long enough to finally implement this feature into a hoverbike racing game). The graphics no longer look like hallway floor vomit, instead here they're bright and much cleaner. The difficulty is actually semi-fair, and the course design is at an all-time best for the series (Khumbu Ice Falls, Volcano Island, Urban Subway, Shipwreck Cove, Devil's Canyon - I particularly love that a futuristic themed game takes advantage of so many different locations that aren't just the same sci-fi-esque metal backgrounds [the Sequoia Forest level still kind of sucks though, unfortunately]). It even has primitive analog support. But most noticeably the sense of speed here is just jaw-dropping, in its best moments reminiscent - though never quite reaching the blistering heights - of Kinetica. It doesn't escape all the flaws the series has dealt with up to this point, but it's a shame it was canned right when it was starting to find its groove. Though to put it frankly, these dead-eyed FMV characters/videos are horrifying.