Jewel Quest

Jewel Quest

released on Mar 03, 2006
by iWin

Jewel Quest

released on Mar 03, 2006
by iWin

Includes the first three titles in the the ultimate jewel matching adventure, Jewel Quest! Rupert and Emma have settled down and opened a museum to display their many artifacts. While playing with a mysterious jewel board, their daughter unknowingly pops open a secret compartment. Suddenly, the air is filled with spores, and Natalie's vision fades. Desperate to save their daughter's sight, Rupert and Emma search the globe in search of the fabled Golden Jewel Board, rumored to hold the antidote that will cure her, but does it even exist? Guided by cryptic clues left by a shady stranger, Rupert and Emma encounter new challenges; wild monkeys to capture, powerful pearls that can alter the jewel boards, and head-to-head competition that pit you against renowned experts, Hani and Sebastian. Time is running out! It's up to you to follow the clues and find the cure! 200 levels in 11 regions 30 different jewels Visit every continent, while working on quests to earn jewels and artifacts Search for the fabled Golden Jewel Board Join Professor Pack on the ultimate jewel matching adventure across the world's richest continent. The dangers of the safari, The history of the Zimbabwe ruins and the majesty of Victoria Falls await your discovery, filled with puzzles of skill and twists, while surrounded by gorgeous dynamic backdrops and animation. Get swept away by the heart pounding soundtrack as you're immersed in realistic and authentic African settings. Discover an amazing new element of fun with the Exclusive "Dueling Jewels" Tournament Play: Pit your jewel matching skills against others around the world! Play against other players, or be matched with a computer opponent! Embark on a thrilling journey in a story filled with adventure, love, and betrayal that changes with every replay! Map your progress through 180 challenging puzzles Encounter buried relics, cursed items, and mind-boggling boards Stunning graphics, captivating music, and wild sounds Get special hints to help you with your battle against time Explore the ancient ruins of Mayan civilization while discovering hidden treasures and priceless artifacts. In this unique new take on the classic-style matching game, you must rearrange valuable relics to turn sand tiles into gold. When all of the tiles in a puzzle board are golden, you win! As you venture deeper into the jungle, you will encounter increasingly difficult puzzles containing secret twists, cursed items, and buried artifacts. Earn the respect of your fellow archaeologists and collect oodles of treasure and jewels!


Released on

Genres


More Info on IGDB


Reviews View More

Este juego es bueno si se trata de una sola experiencia, y sonara viejo pero me acompaño cuando era pequeño, talvez por eso le tengo cariño y quise volverlo a jugar pero cuando lo acabe, tenia que pasarlo 4 VECES MÁS para el final canon, no me jodas.

The gameplay is very good but you can tell a lot of progress has been made with the newer games. The first one has a life system. You start with 3-4 and earn 1 with every 50k you earn in the story. You can quit and continue later whenever you feel like it. There are around 25-35 puzzles. You start with the easiest difficulty. When you complete the puzzles, the story mode keeps your score and lives but resets the story mode with a higher difficulty level. There appear to be around 5 difficulty levels but you can’t select which to start with. I’ve done the first difficulty level and tried the first puzzle of the second difficulty level. There are already obstacles that are new. It seems like a clever way of dealing with the story mode. I would still have preferred a traditional save system because I can imagine the frustration of losing all your lives. The retry option was also weird. I pressed retry before losing, did the puzzle and I only got the choice to either retry again or go to the main menu. When I went to the main menu and continued with the story, I had to do the same puzzle again before continuing. There is a story btw but it’s really nothing to write home about. You get a text after completing a puzzle. It’s not like JQ4 and 5 where it’s more personal, involves characters and the story being about them. Here the devs tried to make the story about the jewels, the reason you’re playing puzzles and awakening statues in temples. It really felt like an excuse of a story. Honestly it feels like I’ve just scratched the surface even though I did complete the story mode once. I love the pure gameplay and look forward to the new gameplay elements they add to the higher difficulty modes but I have to leave it here for now. I still have 6 other JQ games to go through. I might come back to this once I’m done with the rest. JQ1 is a good start with the series and worth checking out if you’re a huge fan and are curious to see how it all started.