Jikkyou Pawafuru Puroyakyu 5

Jikkyou Pawafuru Puroyakyu 5

released on Mar 26, 1998
by Konami

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Jikkyou Pawafuru Puroyakyu 5

released on Mar 26, 1998
by Konami


Also in series

Jikkyou Pawafuru Puroyakyu 6
Jikkyou Pawafuru Puroyakyu 6
Jikkyou Pawafuru Puroyakyu '98: Kaimaku-ban
Jikkyou Pawafuru Puroyakyu '98: Kaimaku-ban
Pawapuro GB
Pawapuro GB
Jikkyou Pawafuru Puroyakyu: Basic-ban '98
Jikkyou Pawafuru Puroyakyu: Basic-ban '98
Jikkyou Pawafuru Puroyakyu S
Jikkyou Pawafuru Puroyakyu S

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One simple change makes this a huge improvement over Power Pros 4: when the ball is pitched, a target appears on screen for you to aim at. It still needs incredibly quick reflexes, but you now have a chance of hitting the ball. The computer is still completely perfect, though, catching pretty much everything you hit while they always hit a large gap between your players.

Another new feature is the scenario mode, which gives you a bunch of in-progress games and you need to try and win from that position. It’s very similar to the scenario mode from International Superstar Soccer.

The RPG mode also returns, but there’s just an immense amount of text involved in it, so it’s difficult to keep track of what is going on.

Interestingly, there’s still no N64 baseball game that has released in the USA by the time this came out.