Journey to Silius

Journey to Silius

released on Aug 10, 1990

Journey to Silius

released on Aug 10, 1990

Journey to Silius, known in Japan as RAF World, is a side-scrolling run and gun video game developed by Tokai Engineering and published by Sunsoft for the Nintendo Entertainment System in 1990. Journey to Silius was originally based on the 1984 film The Terminator, but the licensing rights to the film were lost during development. As a result, the graphics and storyline were altered to accommodate this change, but remnants of the earlier version still remain in the game. For example, the final boss has a striking resemblance to the titular terminator in the film.


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Honestly, solid 7-8/10 NES run & gun side-scroller.

A cyberpunk style game that is often compared to Contra, personally I see more Mega Man in it in terms of gameplay and weapon distribution, but can see some of the influence from Contra.

Much of the graphics carry over from the original intention of creating a licensed Terminator game, with many robot exoskeletons present. The soundtrack like many of Sunsoft releases is outstanding.

The levels play out fairly stock, with sub-bosses to defeat to get new weapon upgrades. Which are then encouraged to be used on the actual boss - which resemble more Contra design philosophy of full screen designs.

The only way I could dock it is the difficulty, the game is stingy with health and ammo drops. You’re often preserving both in the hopes of making it to the end of a stage, with some infuriating blind drops where damage is necessary.

You might waste all your ammo on the “sub-Boss” then you’re left with the lousy hand gun to take on the Stage Boss and it’s almost a necessity to preserve life. There’s some code to increase the lives/continues (press B 33 times). But I just used ample rewind.

Surprisingly the last stage and final bosses are the easiest parts of the game.

Jogo bem regular com temática genérica que tenta se salvar na possibilidade de ter sido um jogo da série The Terminator. Os inimigos, de modo geral, são simplórios e fáceis de abater; cada fase tem um sub chefe e um boss final que reforçam a ideia de estarmos em um mundo dominado por máquinas; no geral os chefes são mais tranquilos que os subchefes; ainda mais se você utilizar as armas ganhas ao longo das fases.

A música é um capítulo à parte. É incrível e mostra todo o poder do nintendinho em uma trilha empolgante e muito bem composta.

I don't know if I'd call it a hidden gem but it's a pretty fun game if you like Mega Man. Nothing crazy but the enemy design here isn't half bad.

the gameplay is rather dogshit but that sweet sweet sunsoft soundtrack makes up for it

I picked this game for my Run & Gun spot for the Retro Achievements Challenge. This game has always been on a backlog for me to give it a playthrough and I'm happy I was able to finish it. The music is fantastic. But the game does have some big glaring issues and that there's virtual no health drops. It's super rare for them to drop. The other issue is that if you are turning or ducking/standing up and you try to jump, the game prioritizes the turn/duck/stand over the jump and this feels really clunky. It took me three restarts to beat the game. I got to the final stage and thought I had lost for good to be kicked back to the start but I miscounted my continues and was able to pull out the win. In all, a tough but great game.