Junkworld

Junkworld

released on Sep 22, 2023

Log in to access rating features

Junkworld

released on Sep 22, 2023

Jump into the wasteland and prepare for mayhem! Lead your gang of scavengers through a dry, barren desert and radioactive swamp in an action-packed battle for survival. Use your strategic mastery to bring down the tyrannical regime of this devastated world. Test your wits with an array of upgradable towers and clever tactics to push your foes back and move forward on your path to victory! Discover the best combinations, bring them into battle, and use your customized arsenal to destroy your enemies! Place your defenses wherever you want and efficiently manage them to bring the foes down with each tower's special skills.


Released on

Genres


More Info on IGDB


Reviews View More

My experience has been negative with Iron Marines and Kingdom Rush Frontiers on iOS, the developer’s previous games. Junkworld addresses some of the issues and it’s a better introduction for newcomers even if it’s still flawed in ways.

This is your typical tower defence game. If you played any then you’ll get an idea. You have maps with routes to defend by building towers. You can also use tactics which are special abilities with either a cooldown or a max amount in the field. Then you have heroes where you get to bring one along. All that I mentioned level up with XP earned from fights and you can upgrade skills when certain levels are reached. Aside from XP you also get a separate currency to buy consumables you can bring with you. There are 4 total: increased damage, you got more fuel and oil (used to buy and upgrade towers during missions), more health and more XP. There are 5 areas with main missions and side missions. You can earn 3 stars for each main mission for a total of 264 stars as of this writing. The side missions (71 total) are separate where they’re like challenges forcing you to play a certain way. There are no stars with side missions but they give you a lot of currency for consumables. This is pretty much the game.

The issues with the previous games were mainly unbalanced challenge and the games not being designed for iOS devices in mind. Those games were incredibly challenging. I wasn’t able to progress further early on even with casual difficulty. This has been greatly improved with Junkworld. I managed to clear all the main missions with 3 stars on normal. As for the latter issue, I mean the units you need to pick being too small, making it difficult to give orders and more such nonsense. This is a thing of the past here. In fact, the game is far more user friendly. You can check intel on the enemies, you can always check their routes before starting the next wave etc. Junkworld feels like it’s made for iOS in mind.

That said, there are still some flaws. While the challenge has been greatly improved, you can still see some of the imbalance with the side missions. There are some that are ridiculous. They also make the game look weaker because it shows the game having RNG elements that weren’t as apparent with the main missions. For instance, there was a side mission where I only have to use 1 tower type. The enemies sometimes escape or sometimes die in the same spot with the same tower placement. I decided to stop doing the rest of the side missions after 40 out of 71. The other flaw is being forced to pick favourites because the game is very grindy. Everything has a separate level and it just takes too long to level up anything, especially when you get so many towers, tactics and heroes. The game tried to solve this by having new unlocks match current progress in level and having consumables to earn more XP. But it’s not enough. The game would have been far better if XP/levels were shared. That would encourage experimentation. It’s a shame because there are so many awesome units.

At the end of the day, this is a very good game. The maps and units are great. The game has lots of heart & personality. It’s worth playing despite the flaws.