Just Breed

Just Breed

released on Dec 15, 1992

Just Breed

released on Dec 15, 1992

Just Breed is a strategy RPG released only in Japan for the Nintendo Famicom.


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it can't be overstated how funny the name of this game is. but it's genuinely a very good strategy rpg!

Game Review - originally written by Spinner 8

Just Breed is unlike any strategy RPG I’ve played, which, considering the amount of strategy RPGs I’ve played, is not really saying that much! You know in most strategy RPGs you’re dumped into a predetermined setting, and there’s a bunch of monsters around, and you’re given a goal of some kind (like DEFEAT THE MONSTERS! or PROTECT THE PRINCESS!), and when you win you’re all yay, and you go on to the next predetermined setting.

See, though, in Just Breed you can run around towns and talk to people and stuff. It’s JUST LIKE A REGULAR RPG! Amazing! But! When you go outside and into the overworld, it goes into a strategy RPG setting, where you move a set number of squares, and attack enemies in a straight line from you, and such. Once the enemies are all defeated, you can run around on the world map to your little heart’s content. Very nifty.

Your group is divided up by generals, and each general has people that follow him or her. One of the things I really like about Just Breed is that experience is distributed evenly throughout each group, and not individually like usual. Yay, no more of that constant character-juggling so no one ends up weaker than the rest! This is a huge deal to me.

So, as far as the very short list of strategy RPGs that Spinner 8 enjoys, Just Breed can be easily added to the above list, omigosh what a weird sentence.

An interesting strategy RPG for the NES that's worth playing if you're a big fan of the genre

It suffers from some insane difficulty spikes in certain areas and turns that take FOREVER because you have to manage so many units at once while adhering to strange rules about movement but if you can get past that it's an oddity worth checking out

When I discovered that a game like Shining Force had existed in Japan for the Famicom I jumped on the opportunity to play. What has the bones to be a great tactical RPG is ruined by exhausting battles that are drawn out by two primary factors: 1) enemy respawn hubs and 2) a movement limitation on your army to always stay in a nearby cluster.