Kaijū Monogatari is a role-playing video game developed by Birthday and published by Namco for Famicom, in November 1988 in Japan.
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Game Review - originally written by Kitsune Sniper
Yet another Dragon Warrior/Quest clone. In this, you take the role of a generic hero… who wears a shell on his back; I assume it's a turtle shell. And you have to look for three other beings (monsters) that also have shells on their backs so you can all save the world.
So yes, it is a generic RPG storyline. The game is a generic RPG. The battles are quite tough, though. The first few fights will be frustrating at the very least, because even the weakest enemies need at least three turns -each- to be killed, and you start the game alone. The music's decent, and the graphics are kinda simple when you're in the overworld, but the monsters look allright, and they change a bit when they're almost defeated.
Yet another Dragon Warrior/Quest clone. In this, you take the role of a generic hero… who wears a shell on his back; I assume it's a turtle shell. And you have to look for three other beings (monsters) that also have shells on their backs so you can all save the world.
So yes, it is a generic RPG storyline. The game is a generic RPG. The battles are quite tough, though. The first few fights will be frustrating at the very least, because even the weakest enemies need at least three turns -each- to be killed, and you start the game alone. The music's decent, and the graphics are kinda simple when you're in the overworld, but the monsters look allright, and they change a bit when they're almost defeated.