Kileak: The DNA Imperative

Kileak: The DNA Imperative

released on Jan 27, 1995

Kileak: The DNA Imperative

released on Jan 27, 1995

Deep beneath the South Pole permafrost, a crazed scientist has unearthed an ancient DNA code, dormant for over 2,000,000,000 years. Is this the discovery of the "ultimate evolution"? Or does he now hold the damnation of mankind in his grasp? Only YOU can stop him. * A REAL-TIME shooter where minutes are too long, hours not enough! In-future-tense! * Amazing 1st person view. You ARE a one-man assault squad. * An arsenal of weapons, ammunition and armor. Have you been doing your push-ups? * Robot assassins with even more advanced A.I. than the military's most powerful computers. * Secret rooms and strategy-oriented challenge where seconds count!


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...proof that drip and swag are all that matter in this world

make no mistake - i'm not just linking back to another review of mine for the sake of drawing attention to some obscure gem i happen to like. no - kileak just happens to be a complete and utter ripoff of iron angel of the apocalypse (or tetsujin in japan) by synergy inc. what the fuck is iron angel of the apocalypse? what the fuck is kileak?? why would one rip off the other??? all of these are valid questions you probably don't have that i will be answering anyway

i hardly believed it myself at first. but after booting it up and playing a couple stages, all i could think was "this is like if tetsujin ran smoother at the cost of its entire personality". and by golly - that's exactly the case!

y'see, tetsujin dropped in 1994 on the 3DO. i'd wager about three people in total played it outside of japan. maybe three and a half, but that's pushing it. anyway - like synergy inc, genki was a 3DO developer that released 'burning soldier', an fmv-based rail shooter just a couple months after tetsujin. so given that both companies had a thing for videos, cg and guns i don't think it's a stretch of the imagination to infer that some of the fellas over at genki played and got a spark of inspiration from synergy's negative framerate nightmare crawler

the similarities here are shameless. instead of controlling a mech that's ascending a tower you're operating a mech that's... descending a tower! enemies are laid out in alike fashion (though they tend to fight back more) and levels are totally corridor-based, only ever allowing you to strafe more than a few centimeters when inside the box-shaped spaces that link halls together. even the fmvs are nigh identical in how they're placed throughout the levels - being triggered either by interacting with certain objects or through codec-esque calls while walking around. see this for yourself

to kileak's credit, it does have significantly greater enemy variety (not saying much), better controls and runs at a pretty stable 60fps. on the other hand, it's just not fun. kinda hard to get invested in a shooter where you can infinitely stock ammo for weapons that have infinite range. literally 80% of the enemies in this game can be killed before even being encountered. this even applies to some bosses. shout out to the final one btw - i think i killed him before he even fired off a single attack. made me laugh pretty hard and in fairness, gave me more enjoyment than the rest of the game

anyway this is painfully mediocre and a pale imitation of something cooler. don't bother unless you're like me and you feel some irrational need to play the sole tetsujin-like

Don't even know what to say about this one. I don't think I played as much of this one as I have thought I did all these years. Most of my memories of it come from watching a friend play it. He really liked the game so my thoughts may be colored by that. I need to play it again.