Killrun

Killrun

released on Aug 25, 2022

Killrun

released on Aug 25, 2022

Run n' gun parkour speedrunner. Race to set the best times and create the fastest routes. Smash the pro times on every level and unlock new weapon packs as you progress through a prototype playground of replayable FPS mechanics. From the creators of BATTALION.


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I used to play a lot of Cod4 CodJumper and Deathrun and this game definitely is the closet to it but I've a few issues with it. The bounces in this game are blocks instead of slated surfaces we see in Cod4 and hitting the blocks in this game can't be a pain in the ass especially with two levels I've been struggling with. The final level for the classic and other level were you're supposed to crouch jump through a window the bounces in this game don't seem to bounce you high enough some bounces you just struggle for such a long time to the point the level just doesn't become enjoyable. There was a movement mechanic they added from the newer Cods which was sliding and I really didn't like this especially when I was simply trying to crouch jump I kept on sliding but thankfully you're able to disable in the settings even though I would rather this not be a feature. Unfortunately there is not multiplayer for this game which is extremely disappointing because I was hoping to test out the weapons especially the Sniper on real Players. Another thing I had an issue with is I wasn't able to restart the level by pressing a key, I remember in the playtest you were able to press a key and the level would immediately restart but it's not present in the live build which is really annoying for me because I don't really like pressing the esc menu and moving my mouse just to restart the level when I can just press a key instead. The one thing I did really liked in this game was The saving point system in this game is similar to CodJumpers which I really do appreciate because that is the one I'm most familiar with.

funny how removing stuff from cod can actually make it a lot better