Kirby in Sonic the Hedgehog 2

Kirby in Sonic the Hedgehog 2

released on Oct 25, 2015

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Kirby in Sonic the Hedgehog 2

released on Oct 25, 2015

Kirby in Sonic the Hedgehog 2 features Kirby and Waddle Dee as the lead protagonists to defeat Dr. Robotnik. Kirby can inhale monitors and most enemies but cannot copy their abilities, Waddle Dee has no unique moves. Life counter function as Health points and the only way to obtain Health is grabbing every 50+ Rings, Lampposts, Randomized 1Up Monitors, or Score every 50000+ points. The hack also contains 4 Difficulty modes. Hidden Palace is restored and fully playable as a 1 Act Zone for Kirby, located somewhere in Mystic Cave Act 2


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Sonic's spindash is replaced by giving Kirby a fairly useless vacuum ability that sucks in any enemy on the screen, but even after admitting this, there is no catharsis. My punishment continues to elude me and I gain no deeper knowledge of myself. No new knowledge can be extracted from my telling. This confession has meant nothing.

I'm bad at Sonic 2, worse than in Sonic 1, so I didn't get too far, but there are some weird things about this one.

The game is very difficult, since every time Kirby gets hit, it loses a life, and the monitors are randomized, including even bad effects, which is just bad design, since you don't want to risk losing a life.
Kirby is very nimble with his double jump, but the lack of a spin dash-like ability makes the game slower.