Kitty Kart 64

Kitty Kart 64

released on Mar 01, 2024

Kitty Kart 64

released on Mar 01, 2024

The light's green and it's time to race! Aim for the checkered flag and don't slow down! Get the adrenaline pumping, only 1,2,3 laps and you win! Easy to pick up, yet impossible to put down! Do you have what it takes to get first place?


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This review contains spoilers

What if Garfield Kart had... HYPER-REALISTIC blood...

medium-high effort game jam game. It's sonic.exe #9043.

Here's some thoughts I had playing the game, without having watched tubers screaming at this game:
- Kitty Kart 64? Come on, that's generic. You could've come up with a name for the mascot. Batty sounds like a good name. (Because bat rhymes with cat, you have a birthday cone and the word "birthday" sounds like "batty"... and also because batty means crazy... actually maybe I could think of a better one than "Batty", but I'm too lazy.)
- "DreamRacer" (The window title) sounds more fitting than "Kitty Kart 64" for this game.
- Why is chromatic aberration being used? Did you know there's an N64 shader for Godot than has a shader blur intended for viewports, to make it look like actual Nintendo 64 games? (Looks accurate if you set it to 0.5, in my case)
- Those are terrible controls.
- Why are there alphabet blocks in most of those scary lost game things? Did Petscop start the now oversaturated usage of alphabet blocks in "This was supposed to be a family friendly game, but something dark happened" projects?
- The first map reminded me a bit of Road Trip Adventure. I don't think that was intentional, however.
- Minimaps on the HUD were a nice touch (Y-Y-Y-Yes).
- Should've added a sound warning to the itch.io page, or on the warning at the start of the game? (Mmm, ear!)
- Why is that the sound you make when you hop?
- Tooth breaking cutscene was high effort. How?

Kitty Kart 64 is a PSX styled racing game in the vein of Mario Kart. It is incredibly unique, but its uniqueness could have been significantly more, and could have been done significantly better.

If the game had way more scare, and maybe an actual story, I feel like this could have been very good in the current Indie Horror age that we are in, sadly, it doesn't really live up to its full potential of what it could have been like, but even then, Kitty Kart 64 is still an incredibly solid indie horror game that does deserve a shot.

Overall: 7/10

Man... my expectations for this game were really high because I saw several YouTubers playing it and I got interested (I didn't watch the video so as not to spoil the experience, just the thumbnail) but basically the game is where you walk around with some strange things /bizarre things happening... but the game isn't bad, its biggest positive point is the graphics and the old game vibe, it's a great game to pass the time.

A fun, spooky start to what may end up being a great creepypasta game.

I love creepypastas. They're spooky, fun to read, and often end with a bit of an eyeroll. Kitty Kart 64 is very similar, in that it gives all the pieces for a standard creepypasta game. However, it doesn't really expand upon them. The creator of the game will apparently expand upon it in the future, so my advice is to keep an eye on this one and try and extrapolate any lore elements you can find. I truly think we have something great on our hands, it's just too early to really see the forest through the trees.

I had fun with this game- what little there is of it- and look forward to seeing more of what's to come.