Klaus follows an office worker who wakes up in a basement with no idea of who or where he is. With his only clue being the word "Klaus" tattooed on his arm, he's forced to escape the mechanical and constructivist world in which he finds himself a prisoner.
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Criminally underrated indie 2D platformer. A unique artstyle coupled with tight gameplay and a narrative in which the player is an active character in the game without being cringy. One of the rare games that actually uses the touchbar in gameplay and it works. For my money, this game is better than most of the critical indie darlings from the 2008-2013 era, but nobody knows about it, and it's a damn shame.