Known Unknowns

Known Unknowns

released on Nov 05, 2016

Known Unknowns

released on Nov 05, 2016

Nadia Nazari has a lot of unknowns to contend with in her Grade 12 year. Like how can she run an entire school newspaper with only one employee? Why has her estranged ex best friend suddenly come back into her life? How is her long-term boyfriend going to react when he finds out she's bisexual? And oh yeah — WHAT'S UP WITH ALL THE FREAKY GHOST RACCOONS HAUNTING HER HIGH SCHOOL??


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I don’t know if it’s the rich school, the American (or Canadian, whatever) setting, or what, but I keep reading these teenagers being written like how do you do fellow kids all the time. It wants to speak about the complexities of communication dynamics in (today's) adolescence without getting a real adolescent feel. To illustrate, the surreal encounters where the text is conveyed through emojis is kind of clever in that it manages to use ambiguous yet somewhat common language to speak and yet it also seems a bit like this would be Twin Peaks if it was made for zoomers.

I played Hennessy’s two previous games too and while I think there is some honest interest to look back into the problems rooted in adolescence, it probably would be better to translate all that into the (almost) adult world where there isn’t that disconnection between what you think the new generation is like and the teenage drama that has been carried further from school into the modern world. Or you can use adolescence as a medium, just focus on what actually troubles you instead of trying to care about the not problems that may or may not be there. It’s time to accept that the transition to adult life in this day and age takes a while longer than it used to, for better or worse, and start working from there.

Another fun mystery. Also a fun queer story.