Kung Fu Strike: The Warrior's Rise

Kung Fu Strike: The Warrior's Rise

released on Jun 12, 2012
by 7Sixty

Kung Fu Strike: The Warrior's Rise

released on Jun 12, 2012
by 7Sixty

Taking its inspiration from ancient Chinese tales of revenge and retribution, then adding a dash of over-the-top martial arts and old school arcade fun, Kung Fu Strike features 28 stages of fast-paced combo-based fighting. Blend powerful punches, high kicks and perfectly timed blocks to pull off devastating combos, all thanks to a fluid combat system that turns brawling into an art form.


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A pretty challenging beat 'em up, divided into 28 levels and ready to show you no mercy.

You'll need a lot of patience and to be prepared to die quite a lot. It isn't an easy game and getting used to it can take a bit. Once you do, it can feel satisfying, to a point. I would recommend playing it in shorter sessions to get more out of it. Especially since the most difficult parts begin in the second half of the game.

Combat isn't terribly deep, but can be fun at times. You have a variety of moves to unlock and they can be chained to make some neat combos, but there is something a little puzzling. The game doesn't have mid air deflect and dodge unlocked by default, which is awful. These are very important moves and there isn't enough money to buy a lot of the good upgrades anyway, so it's being a little unfair with that.
When you attack an enemy, you'll also get a prompt which involves pressing two buttons. One of those buttons varies in length, which makes little sense and can make the difference between winning an losing a level depend on luck.
There were also other luck elements involved. Sometimes, enemies could drop items that restore your HP or not. It's the same for an item which allows you to summon mercenaries.
Making levels rely on luck luckily only extended to the last quarter of the game, but those are the hardest levels anyway, so it was quite frustrating.
Another issue which emerged was deflecting. Basically, by deflecting, you not only take no damage but also stun the enemy whose attack you deflected for about a second.
Unfortunately, beginning from the 2nd half, the game decided it would be a good idea to add plenty of instances where you'll be in a tight space, surrounded by a lot of enemies whose attack you can't all deflect, so even if deflect 1 hit, you just have to take the other 4.

Story is just there and music is alright. Nothing wrong nor outstanding with those.

The game somewhat reaches the status of a hidden gem, but the design of the later levels don't do it any favours. It becomes more of an unfair challenge rather than something that's satisfying to beat. If you see this game on sale and are looking for a challenging brawler, check it out. Otherwise, you can safely skip.