Kunio-kun no Dodge Ball Da yo Zenin Shuugou!

Kunio-kun no Dodge Ball Da yo Zenin Shuugou!

released on Sep 06, 1993

Kunio-kun no Dodge Ball Da yo Zenin Shuugou!

released on Sep 06, 1993

Okay, listen up! Nekketsu High Dodgeball Club has proven themselves once before on the world arena, but now, the stakes are higher! We got to go out there again and show why Nekketsu High is the greatest team in the world. Lead us to victory, Kunio! Kunio-Kun no Dodge Ball Dayo Zennin Shuugo! is the Super Famicom sequel to the original Dodgeball for the Famicom, "Nekketsu Koukou Dodgeball-bu".


Also in series

Super Dodgeball Brawlers
Super Dodgeball Brawlers
Nekketsu! Beach Volley Da yo: Kunio-kun
Nekketsu! Beach Volley Da yo: Kunio-kun
Nekketsu! Street Basketball All-Out Dunk Heroes
Nekketsu! Street Basketball All-Out Dunk Heroes
Kunio-kun's Nekketsu Soccer League
Kunio-kun's Nekketsu Soccer League
Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness
Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness

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Game Review - originally written by Kitsune Sniper (aka Foxhack)

Dodgeball, the epitome of classroom sports, is magnificently portrayed in this wonderful game.

Or not.

Kunio Kun’s Dodgeball is a sequel to the original NES and Arcade versions of Super Dodge Ball, and a prequel to Super Dodge Ball on the SNK Neo-Geo arcade system; and while those three versions were straight-to-the-point dodgeball games, this version is a bit more simulator-ish. Here, you have to either create a team using Kunio and his classmates [Riki and Todd Thornley from Crash N' The Boys, to name a few], before taking on the world. The good news: The graphics are really good. The bad news: The controls are absolutely horrid.

The game is very straightforward, but at the same time it is impossible to play without a menu translation. I spent a long time trying to figure out how to get to a match without being able to, and quit in frustration (one of the patches hosted here fixed that though). You have to build your team before taking on the world, and depending on your performance you can buy upgrades and special moves for your team. The game saves everything to a battery backup so you don’t have to write 64-character passwords. And that is it for the simulation part of the game.

Once you get to the court, the game goes downhill fast. The game skips frames a lot, it’s hard for you to get your character to run, the special moves are a pain to pull off, and you can’t change the character you use quickly enough. And to top things off, you have to press Y+B at the same time to jump. What the hell? The system had six buttons! A and X aren’t even used at all, why didn’t they map jump and special moves to them?

While the graphics are good, sometimes the stages get in the way. For example, the Japan stage doesn’t have a solid floor, but a semi-transparent net. It makes it hard to see your characters at times. Other stages, like the US, don’t suffer from this problem. The music and sound effects serve their purpose. They’re good but won’t win any awards.

You’ll take a lot of time to get used to the control… if you aren’t disgusted with the game already. Technos has done much better in the past. Good thing they didn’t make many sports games…

It’s super dodgeball but with spreadsheets now! Thank Christ they fan translated this one or I dunno what I’d