Legend of the Seven Paladins is a finished but unreleased game set to be released in 1994 by Taiwanese studio Accend built on 3D Realms' Build engine (of Duke Nukem 3D, Blood, etc.). While the game was cancelled as Accend never actually licensed the Build engine, it was leaked and released to various pirate BBSes as well as licensed out to a Korean developer that turned their early version into a full release. A fan translation has become available in 2019. The game is set in medieval China, where the main character is transported from the modern world and finds themselves becoming a hero of the Shaolin Temple and has to uncover a conspiracy to topple the ruling dynasty.
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One of the toughest games I've ever played.
It is obvious a large amount of effort and passion went into this project, but for the most part, it is next to unplayable. I have a great deal of respect for the developers, though. Some fantastic ideas and some small sections are fun. I'm surprised I got as far as I did.
It seems the best way to deal with the absurd amount of enemies is to get them to group together and then use your explosive power from a distance.
It is obvious a large amount of effort and passion went into this project, but for the most part, it is next to unplayable. I have a great deal of respect for the developers, though. Some fantastic ideas and some small sections are fun. I'm surprised I got as far as I did.
It seems the best way to deal with the absurd amount of enemies is to get them to group together and then use your explosive power from a distance.