Legendary Axe II

Legendary Axe II

released on Sep 07, 1990
by Atlus

,

NEC

Legendary Axe II

released on Sep 07, 1990
by Atlus

,

NEC

The Axe is back ... with twice the force and twice the fury of 1988's classic TurboGrafx-16 videogame. This time it's brother against brother, locked in deadly combat. Your older brother has summoned forces of unspeakable evil to take control of the kingdom. Treachery rules! Your only hope is the legendary royal sword. But will its power be enough to overcome the Cliffs of Chaos? The Skull Dungeon? And the treacherous Crypts of Slime? Only your courage, your fighting skill, and the Legendary Axe can answer that challenge!


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Bias incoming, as I've played the game for YEARS.

This was one of my favorite games growing up. With such a cool aesthetic, smooth gameplay loop, fun platforming, and a fun soundtrack, I'm not surprised that little me fell in love with this game back in the day.

For a simple hack'n'slash platformer, it still holds up surprisingly well. Sirius (the player character), has a decent arsenal of weapons, including his trusty sword, a brutal axe, a quick and deadly sickle and chain, and usable screen wiping bombs he can throw at a moments notice.

Enemies range from the agile yet simple Pump-men, to the bizarre ostrich-like Konks, to the even more bizarre and entirely-out-of-place in a fantasy setting Patanay. Stage end bosses are no different, with an assortment of sizes and powers, each needing different strategies to beat them beyond mindlessly hacking away.

The game has a surprising amount of depth, with a weapon level-up system (up to ta total of five levels) that carries the weapon level over even if you swap out your weapon, and a hidden momentum mechanic which either has you jump farther if on a moving platform going the same direction, or making your attack stronger if you have enough undisturbed airtime (sometimes even one-hit-killing multi-hit enemies).

It's a simple game with a simple quest, but the gameplay is fine tuned for a hell of a good time, with just the right amount of challenge to keep a player engaged.

It’s better than the first one! It leans way more into its Conan the Barbarian aesthetic with cooler-looking beasties, your weapons have a nice wide swing that can hit more than one enemy/projectile this time, and in a refreshing change of pace, when you make the mistake of jump attacking and landing on top of a baddie, it will actually land a hit, rather than damage yourself

And no bats!