LEGO Bricktales

LEGO Bricktales

released on Oct 12, 2022

LEGO Bricktales

released on Oct 12, 2022

In this puzzle-adventure, use an intuitive brick-by-brick building mechanic to solve puzzles and bring your creations to life! Experience a charming story as you explore beautiful Lego dioramas and help the people inhabiting them.


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Fun game, but if you aren't creative or good at building stuff with minimal guidance it can be on the difficult side. The little test robots can be kind of stupid so something you think should work just won't sometimes, which was kind of frustrating. I liked how they made a story out of generic Lego building that wasn't for a licensed franchise and you have actually quite a bit of freedom to build stuff as long as it fit the criteria and didn't topple over in the test sequences.

In which the nigh-infinite splendor of interlocking bricks are used in such a manner that allows you, the player, to literally build worlds out of their pernicious predicaments. It is shockingly 'conscious' for a game adorned wall-to-wall with a multi-billion dollar toy corporation's products. You aide your grandfather in renewing his derelict amusement park by traveling to alternate dimensions where folks are in need of help. This often takes form in societies reeling from their disjointed hierarchies. Take for example a medieval kingdom sick from poisoned well water, while a king laments it only insofar as it affects his ability to reap taxation from his laborers.

Its comedy is also poignant and directed both at itself (in terms of its facsimile of 'real life') and at these unfortunate situations, building an aura of joviality and healing that is infectious. The act of creation itself is rewarding, the player tasked with being at once an architect and a public artist--this leads to a loop of play that adorns the universe with reminders of your impact on the lives of these people. It's a life-affirming game, the type that reassures oneself that things will probably be okay in the end.

O jogo é bom. Ele se distancia bastante de um jogo de lego comum para ser um jogo focado em construção, o problema é que o modo de construir dele é péssimo.

Tipo, é aceitável, da para jogar, mas chega um hora que não aguenta mais. E ainda mais, ele só te fala o que construir ao invés de como construir. Pensei que pelo menos teria um manual mas montar no blind é difícil demais. Fiquei 1h tentando construir uma ponte.

Entretanto, a criatividade do jogo e a forma de contar histórias enquanto você constrói ele é muito legal. Explorar o mapa sandbox é mais divertido ainda.

Quem sabe eu volte a jogar ele, por enquanto vou dropar.

I was excited to play this after seeing its premise, but unfortunately, it doesn't stick the landing for me. While the idea of an adventure game where you build to solve puzzles is enticing, it doesn't mean much when the controls for building are awful. Moving the camera makes placing pieces where you want them to go a hassle, and the AI/physics simulations in the builder aren't the greatest, either. The game itself around the builder is pretty middle of the road. There's some funny writing, but a lot of the worlds (while well-built) feel a bit boring to walk through.

Finally throwing in the towel on this one. I really wanted this to be a LEGO building simulator going in, but instead it's something more of a poorly controlling puzzle game that always left me more perplexed than satisfied. Only tried to get through it to make my purchase feel worthwhile, but even sitting through with a step-by-step guide for the purposes of speeding through did nothing to mitigate the tedium.

There's some neat stuff in here that I'd like to see improved upon in time (a common thread in all recent LEGO games), but it's a game I always dreaded coming back to, felt like about as much fun as doing homework.

This game gives me quite a lot of hope for the future of LEGO games, and I now await the possibility of more games to improve upon it and do new things with this to-the-roots kind of style.

As for the game itself, though, I'm glad to say that there's plenty of good to find in it even if it's got some rougher edges. It's fun to be sure, as it is in essence just a set of building challenges strung across five different worlds plus a few bonuses. They vary just enough to be interesting, though there were a few themes (notably bridges and stairs) that seemed to come up a bit more often than I'd liked. Still, the building options were good and contrary to what I've heard, the controls for both a controller and mouse+keyboard work just fine. They're quite intuitive, even.

The presentation is slick with a really nice true-to-life art style that is very much confident in itself. It's awesome to look at and the fact that everything is built from LEGO bricks means one could theoretically build many of the game's dioramas themselves from scratch. Neat! Also in the presentation department is a pleasant soundtrack, nothing mindblowing but plenty expressive of the sort of light play-session feeling the game's trying to get across.

Speaking of getting things across, the writing tends to stick to the light and fluffy side which I don't mind at all. It doesn't really talk down to the player and it's generally inoffensive but not too terribly uninteresting. Even if it were particularly so, the game makes it easy to skip most text if need be. While slightly lacking, I find it's perfectly suitable for a brief children's game with options for those who might not necessarily be too interested in the writing as much as the brick-laying puzzle action. If anything it even takes me back to the simplistic feeling of the pre-Star Wars LEGO games. While it doesn't have any of the grit of BIONICLE's games, LEGO Racers or LEGO Rock Raiders, it's still got something of that old 'this is LEGO' feel even if it doesn't quite reach the old games' same levels of charming weirdness.

I think my biggest issues with this game are the apparent lack of proofreading as well as the game being a bit light on its content, not to mention a lack of a true free building mode (at least on launch). The script really needed to be combed through for spelling and grammatical errors and the game's runtime is pretty short even for someone with injuries who has to take frequent breaks. While I do enjoy short games, this one only barely seemed to feel like it scratched the itch of feeling that I'd truly accomplished what the game was setting forth once I reached the end. Once again this makes me hope for more, and so I'm more than happy that I supported this project.

Pleeeease give us a new LEGO Racers next. Please! Or a new Rock Raiders type of game! The possibilities are endless now that we've escaped the clutches of the LEGO Star Wars formula! This was a wonderful start to what could and should be a bright future, so please don't squander it!