Lifeless Planet

Lifeless Planet

released on Jun 06, 2014

Lifeless Planet

released on Jun 06, 2014

Lifeless Planet was inspired by Cold War era science fiction stories, posing questions about humankind's desire for space travel. What if you journeyed across the galaxy to another planet, only to find humans had already been there? What kind of person would sign up for a one-way mission, leaving behind planet Earth and everyone they've ever known and love... to go in search of an Earth-like planet? Equipped with a limited-use jet-pack and a mobile robotic arm, the player must use wits and skill to solve puzzles, unravel the mystery, and survive the Lifeless Planet!


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Lifeless Planet: Premier Edition
Lifeless Planet: Premier Edition

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Lifeless Planet has a cool idea - you're an astronaut stranded on a strange, seemingly-abandoned planet. The atmosphere is eerie and there's a mystery to uncover, but the execution is rough. Walking around is super slow, the environmental puzzles are mostly boring, and the story is kinda basic. It's a shame too, because there was potential here, but it mostly just feels tedious.

It had a sluggish start that almost put me to sleep, walking around kilometers, trying to figure out what object I need to push on in order to advance was just ass.. but once the platforming kicked in, things got a little more interesting.
The ending built up like it had something epic in store, but nope, just left me hanging in the sun. Meh, it's alright, not a game-changer, but the platforming parts saved it from complete boredom.

No começo o jogo me intrigou, mas logo perdeu o ritmo completamente. Em termos de game design, tem falhas que deixam o jogador muito desorientado desnecessariamente. Algumas mecânicas são quebradas, e as que não são, são repetitivas. A narrativa lembra um pouco Twilight Zone, mas pesa muito nos clichês ocidentais da Guerra Fria, deixando a história superficial demais. Me deu dor de cabeça nas partes mais escuras. Usa muitos recursos do PC desnecessariamente. Fraco.

Lifeless game is more like it. Other than unraveling the mystery of the people who came here before you, not much about this game holds up well.

Every mechanic in this game feels deliberate in the worst way possible. You will be given jet pack fuel when the game wants you to have it, and it will be taken away once you don’t need it anymore. Theoretically, you could spend an entire hour trying to get from one side to the other and you would not run out of jail pack fuel until you actually reached the scripted destination. You could also spend approximately five minutes to get from one side to the other and the game would take away jetpack fuel once you reached your destination.

Oxygen events only happen at certain times throughout the game. Theoretically, and I don’t recommend you try this, you could spend four hours in a section and not lose any oxygen but when you reach a certain area, the game will tell you that you’re running low on oxygen.

Obstacles that can kill you are horrendously easy to spot and even easier to avoid. It seems as if the developers wanted to include a fear factor. Unfortunately, because the obstacles are so easy, that feeling is diminished.

However, even a broken clock is right twice in a day. The environments were really well done. The designers of the levels did a really good job to make everything feel truly lifeless. The mystery behind the astronauts who came here before you was also really interesting. I was genuinely interested and determined to find the next audio log or note/letter that gave me a clue to what happened to the people who came prior to you. It may not be storytelling at its finest, but it is a highlight of the game.

This review contains spoilers

I'd give myself away to a tree, too.

You are a astronaut living in the nowhere, good indie.