Lightmatter

Lightmatter

released on Jan 15, 2020

Lightmatter

released on Jan 15, 2020

Lightmatter is an atmospheric first-person puzzle game where shadows kill you! "The floor is lava" but with shadows that kill you! Use lateral thinking to solve mind-bending puzzles with lights and shadows Compelling sci-fi narrative delivered by famous voice actor David Bateson Unique comicbook style with gloomy sci-fi atmosphere "If LIMBO and Portal had a weird baby ..." Inspired by games such as The Talos Principle, Portal, The Turing Test and Antichamber.


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La mecánica está excelentemente pensada y lograron hacer personajes recordables incluso sólo con la voz

It's a pretty good first person platformer/puzzle game.

What it did well is it was excellently paced, giving a nice upswing to difficulty and a Valve-like powerful conclusion at the end that incorporates some simulacrum of mirror's edge 3D fps platforming. While not especially interestingly written, was competently written and voice acted for what seems to be the product of a small studio.

The light-bar puzzles were very fun, creating platforms in a pretty interesting way, though they were fairly simple in difficulty and mechanically. It does ramp up towards the end, but not into anything really mind blowing.

The game also is very stylish. a little bland i'd say, but better than some of the other types of games I've played that are like it from smaller teams, the lesser-known ones.

One other complaint is that they don't let you forget that they wanted this to be a portal knockoff. They have references in every quarter of the game attempting to shove this into the greater HL universe and I think it was vastly to their detriment. Maybe by acknowledging it very explicitly they were trying to couch any sort of criticism that it felt too similar in terms of the plot beats, as it did feel like it was just a details changed, sloppier portal story.

Also, the game kind of wants you to root for the main bad guy. Frankly if there was an evil science lab that could save the world of its energy problem and give endlessly renewable energy at the cost of ~300 lives including my own, I'd pull that trolley lever(which, thinking about it, might have been sort of clever if they intended that comparison since the main voice, Virgil talks about a lever repeatedly at the end)

Overall, pretty good, and does some things surprisingly well especially with how lukewarm I was at the start, and worth your money or a playthrough if you got it through prime games like I did.

Fun puzzle game with some really challenging puzzles, luckily not so hard that you'd have to look up a tutorial for them. Bit of a sad ending but great visuals and sounds.

Es un juego de puzzles apañado que recuerda a the talos principle y a portal 2. En el caso de esta última lo llevan hasta demasiado lejos, pareciendo a ratos como un clon. Hay referencias a Portal 2 como si estuviesen en el mismo universo, y no sutiles ni una ni dos. Hablan directamente, hay torretas, la estructura del juego es la misma (pero menos imaginativa)... Creo que el titulo no está mal per sé, pero han buscado tanto la copia que a mi eso me echa para atrás.

No es demasiado largo, y los puzzles están bien hechos, así que igualmente lo recomiendo, pero si hubiesen buscado su propia esencia, creo que les hubiera ido muchísimo mejor. Ah, y el final, aunque entiendo lo que querían hacer, es un mojón como la copa de un pino, lo siento.

A very peculiar game. The idea and the implementation of it is great - super easy to understand, super easy to get into, makes for a lot of diverse puzzles with different solutions while still being able to challenge at some points. The setting is mostly good too - trying to escape from a giant underground testing facility? Not the most complex plot, but it makes for some good locations and a sense of progression.

It's obviously very inspired by Portal and used some of the good parts of it, but it's got the problem of trying too hard to lean onto that reference. The narrator references Aperture Science once and you think 'ok it's a reference, not a punchline but a reference' but then it keeps happening with no punchline or actual resolution. The whole narrative fizzles out, which is very unfortunate. But still, it provides good entertainment and is an actual adventure game that doesn't just let you run through hundreds of puzzles, which I appreciate.

Um daqueles jogos apagados (ironicamente), que quase ninguém jogou, e que eu sempre tento dar uma chance. E fui surpreendido por uma mecânica de puzzles bem divertida e um jogo excelente!

Um pouco saturado da "fórmula Portal" de jogos de puzzles, com algum fdp passivo-agressivo se comunicando com você enquanto você quebra a cabeça tentando resolver puzzles, mas fica claro que essa fórmula ainda funciona.

Tem uma duração ideal, acaba antes de começar a enjoar, a história por mais previsível que seja, me prendeu até o final.

A sequencia final de plataforma foi a cereja no bolo pra mim, bem legal!

É um jogo que está sempre barato em qualquer plataforma, vale a pena comprar se você gosta de puzzles. Diversão de 6h garantida!